Search Issue Tracker

0
votes
Won't Fix

[ScriptedImporter] Imported Shaders do not show errors in the Object

Shaders

-

Sep 28, 2018

-

Version/s: 2018.1.0b1, 2018.2.9f1

Reproduction steps: 1. Open "ShaderImporter.zip" project 2. Select and Reimport "shaderToImport" 3. See "Scripted Shader Imported(S... Read more

0
votes
Fixed

[Shader compiler] Branching in shader broken in GLCore or Metal

Shaders

-

Jun 11, 2017

-

Version/s: 5.6.1f1

Steps: 1. Open user's RayTrails.zip project 2. Switch to OpenGLCore if you are using Windows 3. Observe the rendering of the object ... Read more

0
votes
Won't Fix

Auto Shader Stripping doesn't strip shaders passes that are not referenc...

Shaders

-

Oct 17, 2018

-

Version/s: 2018.3.0b4

Steps: 1. Open MingWai's project in comment 2. Build a player 3. Observe console Actual: There are 2 message about Shader1 pass "s1... Read more

0
votes
Won't Fix

Compute Shader Compiler disregards integer bounds

Shaders

-

Aug 05, 2018

-

Version/s: 2018.1.0f2

Reproduction steps: 1. Open "MinimalRepro.zip" project 2. Select "HLSLCCTest" in the Project window 3. "Show compiled code" in the ... Read more

0
votes
Fixed

[Shader Livelink] Shader livelink uses the Error shader while the varian...

Shaders

-

Jun 11, 2020

-

Version/s:

STR: 1. Make a build with Shader livelink enabled Observe objects start as pink and not cyan Expected: cyan loading color Actual: ... Read more

0
votes
By Design

[Shader] Shader live link build only one shader variant

Shaders

-

Jun 09, 2020

-

Version/s: 2020.2.0a14

-Shader live link build only one shader variant. -Two shader variant works in the editor. Steps to repro: 1. Open the attached proj... Read more

0
votes
Fixed

ComputeShader.SetTextureFromGlobal errors when using it with 3D RenderTe...

Shaders

-

Oct 08, 2018

-

Version/s: 2018.2.0b9, 2018.2.3f1

How to reproduce: 1. Open attached project (SetTextureFromGlobal.zip) 2. Open SampleScene Scene Actual result: once the Scene is op... Read more

0
votes
Not Reproducible

[Android][OpenGL] Insane memory consumption when warming up shaders that...

Shaders

-

Nov 22, 2018

-

Version/s:

https://issuetracker.unity3d.com/issues/android-using-instancing-on-keyword-in-warm-up-shader-variant-collection-increases-memory-us... Read more

0
votes
By Design

[GLCore] Tessellation doesn't work on OpenGL while it works on Direct3D11

Shaders

-

Nov 27, 2018

-

Version/s: 2017.3.0a1, 2018.2.0a1, 2018.3.0a1, 2019.1.0a1, 2019.1.0a10

1. Download "OpenGLTessellationIssue.7z (12.7 MB)" project 2. Open a scene called "ddd" (In which you will find 2 cubes, Red and Blu... Read more

0
votes
Fixed

[Crash] [OpenGLES3] Shader compile errors and duplicate struct defines

Shaders

-

Nov 09, 2018

-

Version/s: 2018.1.9f2

To reproduce: 1. Open attached project "2018.1.9f2.zip" 2. Set Graphics API to OpenGLES3 3. Open "test.unity" scene 4. Open "testsha... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.