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[ScriptedImporter] Imported Shaders do not show errors in the Object
Reproduction steps: 1. Open "ShaderImporter.zip" project2. Select and Reimport "shaderToImport"3. See "Scripted Shader Imported(Scri... Read more
[Shader compiler] Branching in shader broken in GLCore or Metal
Steps:1. Open user's RayTrails.zip project2. Switch to OpenGLCore if you are using Windows3. Observe the rendering of the object in ... Read more
Auto Shader Stripping doesn't strip shaders passes that are not referenc...
Steps: 1. Open MingWai's project in comment2. Build a player3. Observe consoleActual: There are 2 message about Shader1 pass "s1p2",... Read more
Compute Shader Compiler disregards integer bounds
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Select "HLSLCCTest" in the Project window3. "Show compiled code" in the Ins... Read more
[Shader Livelink] Shader livelink uses the Error shader while the varian...
STR:1. Make a build with Shader livelink enabled Observe objects start as pink and not cyan Expected: cyan loading colorActual: mage... Read more
[Shader] Shader live link build only one shader variant
-Shader live link build only one shader variant.-Two shader variant works in the editor. Steps to repro:1. Open the attached project... Read more
ComputeShader.SetTextureFromGlobal errors when using it with 3D RenderTe...
How to reproduce:1. Open attached project (SetTextureFromGlobal.zip)2. Open SampleScene Scene Actual result: once the Scene is opene... Read more
[Android][OpenGL] Insane memory consumption when warming up shaders that...
https://issuetracker.unity3d.com/issues/android-using-instancing-on-keyword-in-warm-up-shader-variant-collection-increases-memory-us... Read more
[GLCore] Tessellation doesn't work on OpenGL while it works on Direct3D11
1. Download "OpenGLTessellationIssue.7z (12.7 MB)" project2. Open a scene called "ddd" (In which you will find 2 cubes, Red and Blue... Read more
[Crash] [OpenGLES3] Shader compile errors and duplicate struct defines
To reproduce:1. Open attached project "2018.1.9f2.zip"2. Set Graphics API to OpenGLES33. Open "test.unity" scene4. Open "testshader.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template