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0
votes
Won't Fix

[ScriptedImporter] Imported Shaders do not show errors in the Object

Shaders

-

Sep 28, 2018

-

Version/s: 2018.1.0b1, 2018.2.9f1

Reproduction steps: 1. Open "ShaderImporter.zip" project 2. Select and Reimport "shaderToImport" 3. See "Scripted Shader Imported(S... Read more

0
votes
Fixed

[Shader compiler] Branching in shader broken in GLCore or Metal

Shaders

-

Jun 11, 2017

-

Version/s: 5.6.1f1

Steps: 1. Open user's RayTrails.zip project 2. Switch to OpenGLCore if you are using Windows 3. Observe the rendering of the object ... Read more

0
votes
Won't Fix

Auto Shader Stripping doesn't strip shaders passes that are not referenc...

Shaders

-

Oct 17, 2018

-

Version/s: 2018.3.0b4

Steps: 1. Open MingWai's project in comment 2. Build a player 3. Observe console Actual: There are 2 message about Shader1 pass "s1... Read more

0
votes
Won't Fix

Compute Shader Compiler disregards integer bounds

Shaders

-

Aug 05, 2018

-

Version/s: 2018.1.0f2

Reproduction steps: 1. Open "MinimalRepro.zip" project 2. Select "HLSLCCTest" in the Project window 3. "Show compiled code" in the ... Read more

0
votes
Fixed

[Shader Livelink] Shader livelink uses the Error shader while the varian...

Shaders

-

Jun 11, 2020

-

Version/s:

STR: 1. Make a build with Shader livelink enabled Observe objects start as pink and not cyan Expected: cyan loading color Actual: ... Read more

0
votes
By Design

[Shader] Shader live link build only one shader variant

Shaders

-

Jun 09, 2020

-

Version/s: 2020.2.0a14

-Shader live link build only one shader variant. -Two shader variant works in the editor. Steps to repro: 1. Open the attached proj... Read more

0
votes
Fixed

ComputeShader.SetTextureFromGlobal errors when using it with 3D RenderTe...

Shaders

-

Oct 08, 2018

-

Version/s: 2018.2.0b9, 2018.2.3f1

How to reproduce: 1. Open attached project (SetTextureFromGlobal.zip) 2. Open SampleScene Scene Actual result: once the Scene is op... Read more

0
votes
Not Reproducible

[Android][OpenGL] Insane memory consumption when warming up shaders that...

Shaders

-

Nov 22, 2018

-

Version/s:

https://issuetracker.unity3d.com/issues/android-using-instancing-on-keyword-in-warm-up-shader-variant-collection-increases-memory-us... Read more

0
votes
By Design

[GLCore] Tessellation doesn't work on OpenGL while it works on Direct3D11

Shaders

-

Nov 27, 2018

-

Version/s: 2017.3.0a1, 2018.2.0a1, 2018.3.0a1, 2019.1.0a1, 2019.1.0a10

1. Download "OpenGLTessellationIssue.7z (12.7 MB)" project 2. Open a scene called "ddd" (In which you will find 2 cubes, Red and Blu... Read more

0
votes
Fixed

[Crash] [OpenGLES3] Shader compile errors and duplicate struct defines

Shaders

-

Nov 09, 2018

-

Version/s: 2018.1.9f2

To reproduce: 1. Open attached project "2018.1.9f2.zip" 2. Set Graphics API to OpenGLES3 3. Open "test.unity" scene 4. Open "testsha... Read more

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