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[Shaders] Shader which name contains 'CGINCLUDE' cannot be included into...
To reproduce: 1. Open project 2. Select 'Simple' shader Expected: in inspector, we should see that shader is compiled properly Actu... Read more
[SRP]Static GameObject flickers when Material type is Subsurface Scatter...
How to reproduce: 1. Create a new project with "High End SRP (Experimental)" Template 2. Create new 3D Object->Cube 3. Set Cube to s... Read more
Objects are rendered black when using DDX/DDY shader functions
Reproduction steps: 1. Open the attached project "ddxshader.zip"; 2. Open the SampleScene.unity; 3. Observe the Sphere object in the... Read more
Shader cannot find 'frag_surf' and 'vert_surf' and throws errors in the ...
Reproduction steps: 1. Download user's project and open in Unity 2. Select "InstancedAngelFishShader" shader in Assets 3. In Inspect... Read more
Cloth flickers when used on a double-sided and textured plane
To reproduce: 1. Open QA's attached project 2. Play the scene 3. Observe the flag Expected result: Cloth is simulated without shado... Read more
The expand button is out of range when nodes are minimized to texture vi...
To reproduce: 1. Open attached folder 2. Open Shader named "Bug" 3. Create a normal blend as a new node 4. Minimize new node into a ... Read more
[LTRP] Switching to Android platform gives "Shader error in 'ShadowBlurM...
Steps to reproduce: 1) Open Unity and create a new project with Lightweight RP (Preview) included 2) Switch platform to Android in ... Read more
min16float cbuffers don't work, resulting in shader-side, per pixel conv...
How to reproduce: 1. Open the user's project 2. Open the "Sample Scene" 3. Look at the Game Window Expected result: Cubes are diffe... Read more
Shader Keyword changes are reset when Material is selected or expanded i...
How to reproduce: 1. Open the user-submitted Project and open the "SampleScene" Scene 2. Enter play mode and press the left mouse bu... Read more
Unity shaders can define user-defined multi-line preprocessor directives...
How to reproduce: 1. Open tester's project (D3D11MultilineDefine.zip) 2. Observe the Console for shader errors Expected result: No ... Read more
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