Search Issue Tracker
By Design
Votes
0
Found in
2017.4.0f1
2018.3.7f1
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1158086
Regression
No
min16float cbuffers don't work, resulting in shader-side, per pixel conversion from 32-bit to 16-bit
How to reproduce:
1. Open the user's project
2. Open the "Sample Scene"
3. Look at the Game Window
Expected result: Cubes are different
Actual result: Cubes are the same
Reproducible with - 2017.4.28f1, 2018.4.2f1, 2019.1.5f1, 2019.2.0b5, 2019.3.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
min16float4 is not supported in shader. Please use half4.