Search Issue Tracker
By Design
Votes
0
Found in
2018.1.0b13
Issue ID
1027109
Regression
No
Shader Keyword changes are reset when Material is selected or expanded in the Inspector
How to reproduce:
1. Open the user-submitted Project and open the "SampleScene" Scene
2. Enter play mode and press the left mouse button to toggle Shader Emission on
3. In the Hierarchy menu select the "Sphere" Object
4. In the Inspector menu expand the material component and observe that the Emission is unchecked
5. Observe the Sphere in the Scene view
Expected result: The Sphere Material Emission is toggled and is reflected correctly in the Inspector tab
Actual result: Toggling Emission using Shader Keywords does not update the Material correctly, expanding the component in the Inspector resets the value back to false
Reproduced in: 2018.2.0b1, 2018.1.0f1, 2017.4.1f1, 2017.2.2p3, 2017.1.3p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGPU] error with compute shader and read-only RWTexture
- Capacity-size memory is copied instead of Length-size when using UnsafeUtility.memCpy()
- Console displays "SerializedObjectNotCreatableException: Object at index 0 is null" error during Unity theme change while "Tile Palette" window is opened
- Details are not shown when Error Message is still selected after changing Log Entry Count in the Console
- Disabling Unity VCS in Project Settings unfocuses the Project Settings Window
Add comment