Search Issue Tracker
By Design
Votes
0
Found in
2018.1.0b13
Issue ID
1027109
Regression
No
Shader Keyword changes are reset when Material is selected or expanded in the Inspector
How to reproduce:
1. Open the user-submitted Project and open the "SampleScene" Scene
2. Enter play mode and press the left mouse button to toggle Shader Emission on
3. In the Hierarchy menu select the "Sphere" Object
4. In the Inspector menu expand the material component and observe that the Emission is unchecked
5. Observe the Sphere in the Scene view
Expected result: The Sphere Material Emission is toggled and is reflected correctly in the Inspector tab
Actual result: Toggling Emission using Shader Keywords does not update the Material correctly, expanding the component in the Inspector resets the value back to false
Reproduced in: 2018.2.0b1, 2018.1.0f1, 2017.4.1f1, 2017.2.2p3, 2017.1.3p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Add comment