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Fixed in 2018.2.X
Votes
0
Found in
2018.1.0b13
2018.2.0a9
Issue ID
1024891
Regression
Yes
[LTRP] Switching to Android platform gives "Shader error in 'ShadowBlurMoments.compute': All kernels ...." error in the Console
Steps to reproduce:
1) Open Unity and create a new project with Lightweight RP (Preview) included
2) Switch platform to Android in the Build Settings
3) When compiling is finished, observe the error in the Console window:
Shader error in 'ShadowBlurMoments.compute': All kernels must use same constant buffer layouts; 'blurWeightsStorage' property found to be different
Expected result: No errors in the Console window after switching to any platform when using LTSRP
Actual result: Shader error shown in the Console
Reproduced with:
2018.1.0b13, 2018.1.0f1, 2018.2.0a9
Not Reproduced with:
2018.1.0b11, 2018.1.0b12
Note: switching to iOS platform works without errors
Tested using :
MacBook Pro (15-inch 2017)
Mac OS High Sierra 10.13.4 (17E199)
Windows 10 machine also reproduced this issue.
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Fixed in: 2018.2.0f2
Comments (1)
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LucianoMacaDonati
May 10, 2018 00:50
This isn't fixed in 2018.1.0f2