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Unlit shaders are not writing to the depth buffer
Steps to reproduce:1. Download and open the attached project2. Observe focusing of cubes in the Game Window Expected result: all obj... Read more
Shader EditorCompileVariant takes a lot of performance when shader compi...
How to reproduce:1. Open attached project "" and scene "" Expected result: the Editor is not slowActual result: the Editor is slow R... Read more
Custom Surface Shader does not handle Shadow correctly when used from Dr...
Steps to reproduce:1. Open user attached project "DMIIObjects_SurfShader_DebugEnv.zip"2. Load Scene "ReproScene"3. Enter Play Mode4.... Read more
When using Tessellation, not all pixels inside the rendered object are w...
Reproduction steps:1. Open the attached project "TessellationBug.zip";2. Open the "tesselation bug" scene;3. Enter a play mode. Expe... Read more
Objects using the Mobile Bumped Specular 1 Directional Light shader rece...
Steps to reproduce1. Create a new project.2. Create a material using a Mobile Bumped Specular 1 Directional Light shader.3. Create a... Read more
[Shaders] Surface shaders don't track #include dependencies properly
To reproduce:1) Create new project2) Create Surface Shader3) Create "Test.cginc" file4) Open Surface Shader5) Add '#include "Test.cg... Read more
Compute shader with transparency fails to compile under OpenGL
Steps to reproduce: 1. Download and open the attached project2. Set Graphics API to OpenGL3. Enter Playmode Expected result: no comp... Read more
Surface Shader bug: #pragma hardware_tier_variants generates corrupt UV's
Steps to reproduce:1. Open attached project "WaterBug.zip"2. Inspect "SimpleShader_Bug.shader"3. Uncomment line 19 "#define UNITY_HA... Read more
Unity cannot find the UNITY_SHADOW_COORDS macro under 2017.2
Steps for reproduction:1) Open the `OrientationCrash` project below2) Observe the errors in the console3) UNITY_SHADOW_COORDS macro ... Read more
Additional integer operation is added to a Shader causing performance dr...
Steps to reproduce:1. Open attached project "Case_1186752"2. Navigate to Project -> Assets and select "Cutout Hlsl" shader3. In t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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