Search Issue Tracker

0
votes
By Design

Unlit shaders are not writing to the depth buffer

Shaders

-

Feb 06, 2018

-

Version/s: 2017.3.0p1

Steps to reproduce:1. Download and open the attached project2. Observe focusing of cubes in the Game Window Expected result: all obj... Read more

0
votes
Fixed

Shader EditorCompileVariant takes a lot of performance when shader compi...

Shaders

-

Oct 25, 2019

-

Version/s: 2018.4.3f1, 2018.4.11f1

How to reproduce:1. Open attached project "" and scene "" Expected result: the Editor is not slowActual result: the Editor is slow R... Read more

0
votes
Fixed

Custom Surface Shader does not handle Shadow correctly when used from Dr...

Shaders

-

Jun 01, 2018

-

Version/s: 2018.2.0b5

Steps to reproduce:1. Open user attached project "DMIIObjects_SurfShader_DebugEnv.zip"2. Load Scene "ReproScene"3. Enter Play Mode4.... Read more

0
votes
Won't Fix

When using Tessellation, not all pixels inside the rendered object are w...

Shaders

-

Feb 11, 2018

-

Version/s: 2017.3.1f1

Reproduction steps:1. Open the attached project "TessellationBug.zip";2. Open the "tesselation bug" scene;3. Enter a play mode. Expe... Read more

0
votes
Fixed

Objects using the Mobile Bumped Specular 1 Directional Light shader rece...

Shaders

-

Feb 13, 2018

-

Version/s: 5.6.5p1

Steps to reproduce1. Create a new project.2. Create a material using a Mobile Bumped Specular 1 Directional Light shader.3. Create a... Read more

0
votes
Fixed

[Shaders] Surface shaders don't track #include dependencies properly

Shaders

-

Feb 15, 2018

-

Version/s: 2018.1.0b7

To reproduce:1) Create new project2) Create Surface Shader3) Create "Test.cginc" file4) Open Surface Shader5) Add '#include "Test.cg... Read more

0
votes
Fixed

Compute shader with transparency fails to compile under OpenGL

Shaders

-

Feb 16, 2018

-

Version/s: 2017.3.0f3

Steps to reproduce: 1. Download and open the attached project2. Set Graphics API to OpenGL3. Enter Playmode Expected result: no comp... Read more

0
votes
By Design

Surface Shader bug: #pragma hardware_tier_variants generates corrupt UV's

Shaders

-

Feb 21, 2018

-

Version/s: 5.6.4p3

Steps to reproduce:1. Open attached project "WaterBug.zip"2. Inspect "SimpleShader_Bug.shader"3. Uncomment line 19 "#define UNITY_HA... Read more

0
votes
Fixed

Unity cannot find the UNITY_SHADOW_COORDS macro under 2017.2

Shaders

-

Dec 12, 2017

-

Version/s: 2017.1.2p3

Steps for reproduction:1) Open the `OrientationCrash` project below2) Observe the errors in the console3) UNITY_SHADOW_COORDS macro ... Read more

0
votes
Fixed

Additional integer operation is added to a Shader causing performance dr...

Shaders

-

Sep 25, 2019

-

Version/s: 2017.4, 2018.4, 2019.2, 2019.2.0f1, 2019.3, 2020.1

Steps to reproduce:1. Open attached project "Case_1186752"2. Navigate to Project -> Assets and select "Cutout Hlsl" shader3. In t... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.