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Shader with corresponding ShaderVariantCollection built as an AssetBundl...
Steps to reproduce: 1) Download attached project 'ShaderVariantCollection.zip' and open in Unity 2) In the Project window, go to As... Read more
[Mobile Vulkan Mali] shaders with #pragma target 4.0, 4.6, 5.0 not working
Step: 1. Open repro project. Inside the repro scene, there are shaders which are having #pragma target lines. 2. Build with Vulkan a... Read more
Light Probes and Reflection Probes are ignored when using Graphics.DrawM...
How to reproduce: 1. Open the attached "IndirectDrawTest" project and "Test" scene 2. Open Game view window and notice that there a... Read more
Standard material inspector is not refreshed when changing shader type
Steps to reproduce: 1. Select "New Material" in the project 2. The inspector shows the "Standard" shader editor 3. Change the shader... Read more
Shader Sampler name is typed in lower case when Texture/Sampler mismatch...
Reproduction steps: 1. Open attached project "shader_error" 2. In the project window, select "UnrecognizedSamplerErrorNotReportedOnM... Read more
[Shadergraph] Shader shows different results between basic Cube Object m...
How to reproduce: 1. Open the attached "Shadergraph weird normals" Project 2. Observe the Scene View Expected result: both Cube Obj... Read more
Shader property named _MainTex remains static in memory after the first ...
Steps to reproduce: 1. Download and open the project 2. Enter Playmode Expected result: images fade in and out in a slideshow manne... Read more
Shader using HDR cubemap is darker on mobile than PC
To reproduce: 1. Open attached project 2. Notice that two spheres have same brightness level 3. Switch platform to Android or iOS ... Read more
[ComputeShader] Invalid buffer count while Dispatching Indirectly
Reproduction steps: 1. Open "IndirectBug.zip" project 2. Open "TestScene" scene 3. Enter Play Mode 4. See "Pre Count" and "Post Cou... Read more
MotionVectors light mode pass is not invoked when using DrawMeshInstance...
Reproduction steps: 1. Open the attached project "IndirectDrawTest.zip"; 2. Open the Test scene; 3. Enter a play mode; 4. Observe t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file