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Shader with corresponding ShaderVariantCollection built as an AssetBundl...
Steps to reproduce: 1) Download attached project 'ShaderVariantCollection.zip' and open in Unity 2) In the Project window, go to As... Read more
[Mobile Vulkan Mali] shaders with #pragma target 4.0, 4.6, 5.0 not working
Step: 1. Open repro project. Inside the repro scene, there are shaders which are having #pragma target lines. 2. Build with Vulkan a... Read more
Light Probes and Reflection Probes are ignored when using Graphics.DrawM...
How to reproduce: 1. Open the attached "IndirectDrawTest" project and "Test" scene 2. Open Game view window and notice that there a... Read more
Standard material inspector is not refreshed when changing shader type
Steps to reproduce: 1. Select "New Material" in the project 2. The inspector shows the "Standard" shader editor 3. Change the shader... Read more
material.shaderKeywords output the same results even if there are differ...
Reproduction steps: 1. Open project attached (New Unity Project 2.zip) 2. Open scene "Test". 3. Press Play. 4. Inspect console. Exp... Read more
Auto Shader Stripping doesn't strip shaders passes that are not referenc...
Steps: 1. Open MingWai's project in comment 2. Build a player 3. Observe console Actual: There are 2 message about Shader1 pass "s1... Read more
Unity Crashes when vertex shader slider property value is being changed ...
How to reproduce: 1. Open Unity 2. Load user-submitted project(Demo_Unity.zip) 3. Open 'Extended_Snow_Scene.unity' scene 4. Select '... Read more
Shader using HDR cubemap is darker on mobile than PC
To reproduce: 1. Open attached project 2. Notice that two spheres have same brightness level 3. Switch platform to Android or iOS ... Read more
[ComputeShader] Invalid buffer count while Dispatching Indirectly
Reproduction steps: 1. Open "IndirectBug.zip" project 2. Open "TestScene" scene 3. Enter Play Mode 4. See "Pre Count" and "Post Cou... Read more
MotionVectors light mode pass is not invoked when using DrawMeshInstance...
Reproduction steps: 1. Open the attached project "IndirectDrawTest.zip"; 2. Open the Test scene; 3. Enter a play mode; 4. Observe t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations