Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2017.2.0b10
Issue ID
949303
Regression
No
Light Probes and Reflection Probes are ignored when using Graphics.DrawMeshInstancedIndirect when in Forward Rendering
How to reproduce:
1. Open the attached "IndirectDrawTest" project and "Test" scene
2. Open Game view window and notice that there are four Spheres. Leftmost one is drawn using a mesh renderer component and other three are drawn with DrawMeshInstancedIndirect
Expected result - All the Spheres reflect to Light Probes and Reflection Probes
Actual result - The instanced Spheres do not react to Light Probes and Reflection Probes when in a Forward Rendering mode
Reproducible with - 2017.3.0a7, 2017.2.0b11, 2017.1.1p1, 5.6.3p3
Notes:
1. In a Deffered Rendering, Instanced objects do not ignore Reflection Probes, but do ignore Light Probes
2. Issue is reproducible when using both Graphics.DrawMeshInstanced and Graphics.DrawMeshInstanceIndirect
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment