Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.2.0b11
Issue ID
953026
Regression
No
MotionVectors light mode pass is not invoked when using DrawMeshInstancedIndirect
Reproduction steps:
1. Open the attached project "IndirectDrawTest.zip";
2. Open the Test scene;
3. Enter a play mode;
4. Observe two cubes - the top one is drawn by MeshRenderer, and the bottom one is drawn by DrawMeshInstancedIndirect.
Expected results: Both of the shaders used to draw rectangles which have the MotionVectors light mode pass, so both of the rectangles are expected to be overlayed with arrows and colors.
Actual results: Only the top one is overlayed.
Reproduced on: 5.6.2p3, 2017.1.1p3, 2017.2.0f1, 2017.3.0b1.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions
Resolution Note:
Unfortunately, there's no plan to extend the builtin render pipeline to support motion vectors with instancing for now.