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Won't Fix

Votes

0

Found in

2017.2.0b11

Issue ID

953026

Regression

No

MotionVectors light mode pass is not invoked when using DrawMeshInstancedIndirect

Shaders

-

Reproduction steps:
1. Open the attached project "IndirectDrawTest.zip";
2. Open the Test scene;
3. Enter a play mode;
4. Observe two cubes - the top one is drawn by MeshRenderer, and the bottom one is drawn by DrawMeshInstancedIndirect.

Expected results: Both of the shaders used to draw rectangles which have the MotionVectors light mode pass, so both of the rectangles are expected to be overlayed with arrows and colors.
Actual results: Only the top one is overlayed.

Reproduced on: 5.6.2p3, 2017.1.1p3, 2017.2.0f1, 2017.3.0b1.

  1. Resolution Note:

    Unfortunately, there's no plan to extend the builtin render pipeline to support motion vectors with instancing for now.

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