Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0b6
Issue ID
1043720
Regression
No
[Shadergraph] Shader shows different results between basic Cube Object made with Blender and the default Unity Cube Object
How to reproduce:
1. Open the attached "Shadergraph weird normals" Project
2. Observe the Scene View
Expected result: both Cube Objects look the same
Actual result: The simple Blender Cube model looks bleached out
Reproduced in: 2018.2.0b6, 2018.2.0a1
Note: Tested with Shadegraph version 1.1.9
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment