Search Issue Tracker
By Design
Votes
0
Found in
2017.3.0a7
Issue ID
948370
Regression
Yes
[Mobile Vulkan Mali] shaders with #pragma target 4.0, 4.6, 5.0 not working
Step:
1. Open repro project. Inside the repro scene, there are shaders which are having #pragma target lines.
2. Build with Vulkan api, to a Mobile device with Mali GPU
Expected Result: All spheres look the same (textured surface shader sphere) and are not pink
Actual Result: The target 4.0, 4.6 and 5.0 ones are pink. Others are correctly renderered.
Please see the picture in comment.
Device: Samsing Galaxy S7 (ARM, Mali-T880)
Reproducible with: 2017.2.0a4, 2017.2.0b1, 2017.2.0b2, 2017.2.0b3, 2017.2.0b4
Not reproducible with: 2017.2.0a3, 2017.2.0a1, 5.6.2p1
Note: This bug is created after #933203, which the bug is fixed for other devices/api but not Mobile Vulkan Mali
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment