Search Issue Tracker
Fixed in 2018.1.X
By Design in 5.6.X, 2017.1.X
Votes
0
Found in
5.6.3f1
Issue ID
951183
Regression
No
Shader using HDR cubemap is darker on mobile than PC
To reproduce:
1. Open attached project
2. Notice that two spheres have same brightness level
3. Switch platform to Android or iOS
Expected: Two spheres should look the same as on PC platform (have same brightness level).
Actual: Sphere with shader that uses HDR cubemap is darker.
Reproduced with: 5.5.0f3, 5.6.3p3, 2017.1.1p2, 2017.2.0b11, 2017.3.0b1
Note: After building on a device results are the same as in the Editor.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Add comment