Search Issue Tracker
Fixed in 2018.1.X
By Design in 5.6.X, 2017.1.X
Votes
0
Found in
5.6.3f1
Issue ID
951183
Regression
No
Shader using HDR cubemap is darker on mobile than PC
To reproduce:
1. Open attached project
2. Notice that two spheres have same brightness level
3. Switch platform to Android or iOS
Expected: Two spheres should look the same as on PC platform (have same brightness level).
Actual: Sphere with shader that uses HDR cubemap is darker.
Reproduced with: 5.5.0f3, 5.6.3p3, 2017.1.1p2, 2017.2.0b11, 2017.3.0b1
Note: After building on a device results are the same as in the Editor.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Missing script error when clicking “script” link in Cave scene’s Water Sample Description
- [VFX Graph] Set Position Shape Gizmo isn't refreshed after shaper switch
- NullReferenceException is thrown when trying to access volumeStack from the HDCamera class
- Visual artifacts appear when using an Orthographic camera with a Reflection Probe
- Not all animation properties are accessible when a prefab with an avatar model contains a nested copy of itself with a renamed GameObject
Add comment