Search Issue Tracker
Fixed in 2018.1.X
By Design in 5.6.X, 2017.1.X
Votes
0
Found in
5.6.3f1
Issue ID
951183
Regression
No
Shader using HDR cubemap is darker on mobile than PC
To reproduce:
1. Open attached project
2. Notice that two spheres have same brightness level
3. Switch platform to Android or iOS
Expected: Two spheres should look the same as on PC platform (have same brightness level).
Actual: Sphere with shader that uses HDR cubemap is darker.
Reproduced with: 5.5.0f3, 5.6.3p3, 2017.1.1p2, 2017.2.0b11, 2017.3.0b1
Note: After building on a device results are the same as in the Editor.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScriptUpdater does not work correctly when Chinese(Simplified) language support is enabled and compiler messages are localized
- Crash on VFXValueWrapper::GetTexture when reimporting texture in use by out of bounds VFX
- Crash on RaiseException when watching an Interface Property
- Assembly definition "Any Platform" checkbox is useless and does not follow nested checkbox rules
- Input from the "Backslash" key is not detected in the Web Player when using the Japanese 106/109 key keyboard
Add comment