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2
votes
Fixed

ImageEffects: SSAO shader "ERROR: ']' : syntax error parse error " warn...

Shaders

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Nov 06, 2013

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Version/s: 4.2.1f4

To reproduce: 1. Create new project 2. Import Image effect package 3. Select SSAOShader 4. Notice warnings: "Shader: 'Hidden/SSAO': ... Read more

0
votes
Fixed

Unity incorrectly modifies GLSL fragment shaders using fog on iOS

Shaders

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Nov 05, 2013

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Version/s: 4.3.0f2

To reproduce: 1. Open attached project "Shader modify iOS" 2. Build and run on iOS 3. Notice compilation fail error Unity appears t... Read more

0
votes
Fixed

The built-in EncodeFloatRGBA() and DecodeFloatRGBA() functions contain a...

Shaders

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Nov 20, 2013

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Version/s: 4.3.0f4

The built-in EncodeFloatRGBA() and DecodeFloatRGBA() functions contain a typo that leads to reduced precision. The problem involves... Read more

0
votes
Fixed

Old intel GPUs not recognized as shader 2.0 compatible

Shaders

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Nov 22, 2013

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Version/s: 4.3.0f1

Intel GPUs like 945, GMA 950 etc. aren't detected as DX9 compatible by Unity. So starting with 4.3, games can't run on them. Read more

0
votes
Not Reproducible

Surface shader: a custom SingleLightmap function causes compilation to fail

Shaders

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Nov 25, 2013

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Version/s: 4.3.0f4

Steps to reproduce : - import the project attacehd - click on the shader and notice the errors in the inspector Read more

0
votes
Fixed

Shaders: doing SetFloat et al in the editor has performance issues

Shaders

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Nov 29, 2013

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Version/s: 4.3.0f4

Performance of material.SetFloat, SetColor etc. in the Editor is dependent on total amount of shader property names present. The mor... Read more

0
votes
Fixed

Matrices passed to shader corrupt

Shaders

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Dec 15, 2013

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Version/s: 4.5.0a3

Steps to reproduce : - import the project attached - open the scene - press play and notice the corrupted the tree *Note: Only oc... Read more

0
votes
Fixed

[Shader compiler] Surface shader doesn't compile with sized array parame...

Shaders

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Oct 31, 2013

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Version/s: 4.2.2f1

To reproduce: 1. Open attached project 2. Notice that primitive shader compiles while surface shader doesn't Read more

0
votes
Fixed

GLSL fragment shader incorrectly tagged as a Fixed Function pipeline shader

Shaders

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Jan 30, 2014

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Version/s: 4.3.3f1

To reproduce: 1. Open the attached project 2. Open scene 3. Inspect the "New Sprite" GameObject 4. Inspect the shader Expected resu... Read more

0
votes
By Design

Pow() does not work on mobile

Shaders

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Jan 28, 2014

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Version/s: 4.3.2f1

To repdroduce: 1. Open the attached project 2. Build it for iOS 3. Click Enable/Disable fix and see that the plane curves slightly ... Read more

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