Search Issue Tracker
Won't Fix
Votes
1
Found in
4.3.3f1
Issue ID
595211
Regression
No
In Flash the cos() and sin() functions in vertex shaders are
Steps to reproduce:
1. Open attached project and open the scene "SinCosBug_scene".
2. Look at the two curves in the scene. The top one is a sine wave and the bottom one is a cosine wave. It looks correct in the editor.
3. Build to Flash or open \bin\Flash\SinCosBug.html
4. Look at the curves in the Flash build and compare them with the curves in the editor. The top curve is a cosine wave and the bottom one is a sine wave in the Flash build.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment