Search Issue Tracker
Won't Fix
Votes
1
Found in
4.3.3f1
Issue ID
595211
Regression
No
In Flash the cos() and sin() functions in vertex shaders are
Steps to reproduce:
1. Open attached project and open the scene "SinCosBug_scene".
2. Look at the two curves in the scene. The top one is a sine wave and the bottom one is a cosine wave. It looks correct in the editor.
3. Build to Flash or open \bin\Flash\SinCosBug.html
4. Look at the curves in the Flash build and compare them with the curves in the editor. The top curve is a cosine wave and the bottom one is a sine wave in the Flash build.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment