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Always included shader UI/Default Font no longer needed
How to reproduce: 1. Create a new project. 2. Look at the list of Always Included Shaders (Edit -> Project Settings -> Graphics) 3. ... Read more
[CGBatch] Writing to o.Occlusion in Custom shader has no effect
Steps to reproduce: 1. Download and open attached project "OcclusionShader.zip" 2. Open scene "OcclusionBug" 3. There are two object... Read more
[Standard] Specular material is glossier in Unity compared how it looks ...
Steps to reproduce: - Open the attached project and the scene - Note how glossy it looks. Compare to an image attached from Substanc... Read more
[iOS] Reflecting sparkles on mesh, both GLES & Metal
To reproduce: 1. Open attached project 2. Build for iOS 3. Run on iOS device 4. Zoom in and move the camera Actual behavior: reflec... Read more
[HLSLcc][FB] Shader causes corruption of the game view - This custom ren...
Reproduction steps: 1) Open attached project "VerySmolProject" 2) Try resizing the Game window --- You should see glitching 3) Enter... Read more
A custom shader isn't displayed correctly. Shader is only displayed in b...
Reproduction steps: 1. Open attached project 2. Open scene "MainScene" 3. The shader should look like a glitched out cube (screen sh... Read more
Standard Shader Does Not Display Secondary Diffuse Until Values are Tweaked
Repro: Setup a Standard Shader with a texture in the Primary Diffuse and Secondary "Detail Diffuse" slots. Submit this material to v... Read more
In Flash the cos() and sin() functions in vertex shaders are
Steps to reproduce: 1. Open attached project and open the scene "SinCosBug_scene". 2. Look at the two curves in the scene. The top o... Read more
Only 1/4 of compute buffer created with the flag ComputeBufferType.Indir...
To reproduce: 1. Open attached project 2. Play the scene "TestScene" 3. See the log, the buffer created with the IndirectArguments ... Read more
[shaders] hlsl2glsl does not do implicit float4->float conversion in som...
"DECODE_EYEDEPTH(tex2D(_CameraDepthTexture,uv))" does not compile on hlsl2glsl platforms - error about no suitable conversion. But i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Full stack trace is always printed when an exception occurs in an IL2CPP build
- Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
- Licensing Client fails to launch when opening Unity Hub
- Different custom Shader behavior when GPU Resident Drawer is enabled