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0
votes
Fixed

Always included shader UI/Default Font no longer needed

Shaders

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Mar 30, 2016

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Version/s: 5.3.3p2

How to reproduce: 1. Create a new project. 2. Look at the list of Always Included Shaders (Edit -> Project Settings -> Graphics) 3. ... Read more

0
votes
Fixed

[CGBatch] Writing to o.Occlusion in Custom shader has no effect

Shaders

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Oct 14, 2015

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Version/s: 5.2.1p3

Steps to reproduce: 1. Download and open attached project "OcclusionShader.zip" 2. Open scene "OcclusionBug" 3. There are two object... Read more

0
votes
Fixed

[Standard] Specular material is glossier in Unity compared how it looks ...

Shaders

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Dec 10, 2014

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Version/s: 5.0.0b16

Steps to reproduce: - Open the attached project and the scene - Note how glossy it looks. Compare to an image attached from Substanc... Read more

0
votes
Fixed

[iOS] Reflecting sparkles on mesh, both GLES & Metal

Shaders

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Apr 05, 2016

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Version/s: 5.3.4f1

To reproduce: 1. Open attached project 2. Build for iOS 3. Run on iOS device 4. Zoom in and move the camera Actual behavior: reflec... Read more

0
votes
By Design

[HLSLcc][FB] Shader causes corruption of the game view - This custom ren...

Shaders

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May 01, 2016

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Version/s: 5.4.0b16

Reproduction steps: 1) Open attached project "VerySmolProject" 2) Try resizing the Game window --- You should see glitching 3) Enter... Read more

1
votes
Won't Fix

A custom shader isn't displayed correctly. Shader is only displayed in b...

Shaders

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Sep 02, 2015

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Version/s: 5.1.2f1

Reproduction steps: 1. Open attached project 2. Open scene "MainScene" 3. The shader should look like a glitched out cube (screen sh... Read more

0
votes
Fixed

Standard Shader Does Not Display Secondary Diffuse Until Values are Tweaked

Shaders

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Jul 29, 2014

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Version/s:

Repro: Setup a Standard Shader with a texture in the Primary Diffuse and Secondary "Detail Diffuse" slots. Submit this material to v... Read more

1
votes
Won't Fix

In Flash the cos() and sin() functions in vertex shaders are

Shaders

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Mar 06, 2014

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Version/s: 4.3.3f1

Steps to reproduce: 1. Open attached project and open the scene "SinCosBug_scene". 2. Look at the two curves in the scene. The top o... Read more

0
votes
Not Reproducible

Only 1/4 of compute buffer created with the flag ComputeBufferType.Indir...

Shaders

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Jun 22, 2016

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Version/s: 5.4.0b17

To reproduce: 1. Open attached project 2. Play the scene "TestScene" 3. See the log, the buffer created with the IndirectArguments ... Read more

0
votes
Fixed

[shaders] hlsl2glsl does not do implicit float4->float conversion in som...

Shaders

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Jun 08, 2015

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Version/s: 5.0.0f4

"DECODE_EYEDEPTH(tex2D(_CameraDepthTexture,uv))" does not compile on hlsl2glsl platforms - error about no suitable conversion. But i... Read more

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