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Crash when importing or reimporting shader
Unity crashes when trying to import or reimport a specific shader. To reproduce: 1. Open project. 2. Go to "Shaders" folder. 3. Se... Read more
Adding Standard shader to always included shaders stops build at shader ...
How to reproduce: 1. Create new project 2. In graphics settings (Edit > Project Settings > Graphics) set to always included shaders ... Read more
Swapping Texcoord and Vertex in the shader structure prevents selection-...
Reproduction steps: 1. Open the attached project "TransparentHighlightBug.zip"; 2. Open the Sample scene.unity; 3. Select the parent... Read more
Surface shader compilation breaks when using worldPos
To reproduce: 1. Open attached project; 2. Open "Test" scene; 3. Look at the "Test" shader in the Inspector panel. Expected resul... Read more
Unable to override ColorMask in a Surface Shader with an Alpha Pragma di...
Customer been trying to render objects with Surface Shaders (using the legacy Rendering Pipeline) that use Alpha Transparency onto a... Read more
Assertion failed: Shader Compiler Socket Exception when certain Shaders ...
To reproduce: 1. Open the attached project; 2. Attempt to Build the project. Expected result: Unity builds the project successfully... Read more
worldPos not set in standard shader if SHADER_API_D3D11 is defined
Reproduction steps: 1. Open the attached project 2. Make sure D3D9 is target graphics API 3. Observe the scene 4. Change target gra... Read more
"Unrecognized identifier 'UNITY_SHADOW_COORDS' at line 203" shader error
Reproduction steps: 1. Open the attached project. 2. Play the "UMA > Example > Scenes > Scene01 - Crowd - PBR 1" scene. 3. Wait a ... Read more
A specific shader becomes gray instead of transparent in built scene view
To reproduce: 1. Open repro project 2. Open 'TestScene' 3. Build scene Expected: build scene and scene in editor should look identi... Read more
Mesh is being drawn twice per material when using custom shader
To reproduce: 1. Open attached project; 2. Open "testScene"; 3. Enable Frame Debug. Expected result: mesh is being drawn once when ... Read more
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