Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.0f3
Issue ID
866582
Regression
No
Swapping Texcoord and Vertex in the shader structure prevents selection-highlighting in the Editor
Reproduction steps:
1. Open the attached project "TransparentHighlightBug.zip";
2. Open the Sample scene.unity;
3. Select the parent object "Backing".
Expected results: both objects will be selected the same way;
Actual results: one of them with the changed shader will not have any outline shown.
The screenshot of the bug is attached below.
Reproduced on: 5.3.5p8, 5.4.2f2, 5.5.f3, 5.6.0b3.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
- [iOS] WebCamDevice.availableResolutions returns a single resolution with width and height both 0 on some iOS devices
- Editor freezes when selecting a GameObject in Play Mode with a script containing a public byte array
Add comment