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Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
0
Found in
6000.0.60f1
6000.2.8f1
6000.3.0b5
6000.4.0a2
6000.5.0a1
Issue ID
UUM-122105
Regression
No
Crash with multiple stack traces when painting detail on Terrain with a highly detailed Prefab
How to reproduce:
1. Open the attached “IN-115703” project
2. Open the “SampleScene”
3. In the Hierarchy, click on the “Terrain”
4. In the Inspector under the “Terrain” component, select “Paint Details”
5. Under the Details section, select “Edit Details” > “Add Detail Mesh”
6. Drag the “Grars2” Prefab into the “Detail Prefab“ slot
7. Click the “Add” button in the bottom right corner
8. In the Scene view, paint the detail onto the Terrain
9. Observe the crash
Reproducible with: 2023.1.0a1, 6000.0.60f1, 6000.2.8f1, 6000.3.0b5, 6000.4.0a2
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Note: Sometimes, an infinite loading cycle occurs instead of a crash
First few lines of the stack trace:
6000.4.0a2
0x00007FFBCEB50832 (nvwgf2umx) OpenAdapter10
0x00007FFC84B4EAE5 (D3D12Core) D3D12GetInterface
0x00007FFBDC9DC36B (Unity) GfxDeviceD3D12::GpuRecorderResolveTimestamps
0x00007FFBDCC4E4F3 (Unity) GpuRecorderManager::FrameTick
0x00007FFBDC5A44A7 (Unity) GfxDeviceWorker::RunCommand
6000.3.0b5
0x00007FFBCEA482E2 (Unity) D3D12PageAllocatorBase::RequestPage
0x00007FFBCE9EB328 (Unity) D3D12Page::Alloc
0x00007FFBCE9F222D (Unity) D3D12CommandList::ReserveScratchMemory
0x00007FFBCEA0AB85 (Unity) FillRootConstantBuffers
0x00007FFBCEA07975 (Unity) CmdListFillTableUNI
6000.2.8f1
0x00007FFBCEB4F4B4 (nvwgf2umx) OpenAdapter10
0x00007FFBCEC4A867 (nvwgf2umx) OpenAdapter12
0x00007FFC94898505 (D3D12Core) D3D12GetInterface
0x00007FFBDB5F117A (Unity) D3D12DeviceState::ApplyRenderTargets
0x00007FFBDB5FC407 (Unity) D3D12DeviceState::Transition
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