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Found in

6000.0.60f1

6000.2.8f1

6000.3.0b6

6000.4.0a2

Issue ID

UUM-122107

Regression

No

Crash on ProcessSceneBeforeExport when analyzing selected Addressables rules in a specific project

-

How to reproduce:
1. Open the attached “IN-116475” project
2. Navigate to Window > Asset Management > Addressables > Analyze
3. Select “Analyze Rules”
4. Click the “Analyze Selected Rules” button
5. Observe the crash

Reproducible with: 2023.2.0a18, 6000.0.60f1, 6000.2.8f1, 6000.3.0b6, 6000.4.0a2
Could not test with: 2023.2.0a17 (analyzing the Addressables rules gets stuck on Application.idle)

Reproduced on: Windows 11
Not reproduced on: No other environment tested

Notes:
- The crash does not occur after deleting the ProjectSettings folder
- The issue is not reproducible on a fresh project with the users ProjectSettings imported

First few lines of the stack trace:
0x00007FFFEE5C27FA (Unity) ProcessSceneBeforeExport
0x00007FFFF0043A73 (Unity) BuildPipeline::CalculatePlayerDependenciesForScene
0x00007FFFEDF9823E (Unity) ContentBuildInterface_CUSTOM_CalculatePlayerDependenciesForSceneInternal
0x000001DD380E9695 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.Build.Content.ContentBuildInterface:CalculatePlayerDependenciesForSceneInternal_Injected (UnityEngine.Bindings.ManagedSpanWrapper&,UnityEditor.Build.Content.BuildSettings&,intptr,intptr,UnityEditor.Build.Content.DependencyType,UnityEditor.Build.Content.SceneDependencyInfo&)
0x000001DD380E945B (Mono JIT Code) UnityEditor.Build.Content.ContentBuildInterface:CalculatePlayerDependenciesForSceneInternal (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildUsageCache,UnityEditor.Build.Content.DependencyType)

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