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Shader compiler: internal error. Precision issues
To reproduce:1. Open attached project2. Select the UI-Default shader from the project window3. Select gles3 as the compilation targe... Read more
[SRP]Static GameObject flickers when Material type is Subsurface Scatter...
How to reproduce:1. Create a new project with "High End SRP (Experimental)" Template2. Create new 3D Object->Cube3. Set Cube to s... Read more
EdgeDetectNormals shader from StandardAssets won't compile when building...
Reproduction steps:1. Open project attached (EdgeDetectCompilation.zip)2. Build it. Expected result: It will be built successfully.A... Read more
Crash when importing or reimporting shader
Unity crashes when trying to import or reimport a specific shader. To reproduce: 1. Open project.2. Go to "Shaders" folder.3. Select... Read more
Instancing Variants, when set to "Strip Unused", strips too much
To reproduce:1) Open the project and "thing" scene.2) Select Edit->Project Setting->Graphics, set Instancing Variants to Strip... Read more
Always included shader UI/Default Font no longer needed
How to reproduce:1. Create a new project.2. Look at the list of Always Included Shaders (Edit -> Project Settings -> Graphics)... Read more
GLSL shader using extension fails on Android
Steps to reproduce 1) Download attached project 'Test2.zip' and open in Unity.2) Check if everything alright with NewUnlitShader sou... Read more
Shader keyword is not serialized in the material file
How to reproduce:1. Open case_819900-Shaders.zip2. Open scene "1"3. Drag and drop "ToggleTest" shader on material "Test1"4. Select "... Read more
In Unity 5.x two pass transparent shader fills depth buffer different th...
How to reproduce: 1. Open the attached project in Unity 4.x and the only scene in it.2. Observe first pass writes to the depth buffe... Read more
Code of shader compiles incorrect positional data when compared to origi...
To reproduce:1. Import attached shader "2017.shader" into any project2. In Project window, select the Shader file3. In Inspector win... Read more
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