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Won't Fix

Votes

0

Found in

2017.1.0b6

Issue ID

913004

Regression

No

EdgeDetectNormals shader from StandardAssets won't compile when building for Vulkan

Shaders

-

Reproduction steps:
1. Open project attached (EdgeDetectCompilation.zip)
2. Build it.

Expected result: It will be built successfully.
Actual result: Errors appear "error X8000: D3D11 Internal Compiler Error: Invalid Bytecode" Full error messages:
- Shader error in 'Hidden/EdgeDetect': Program 'fragRobert', error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Incompatible min precision type for operand #1 of opcode #43 (counts are 1-based). Expected int or uint. (on vulkan)
- Shader error in 'Hidden/EdgeDetect': Program 'fragThin', error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Incompatible min precision type for operand #1 of opcode #37 (counts are 1-based). Expected int or uint. (on vulkan)

Reproduced on: 5.6.0f3, 5.6.1p1, 2017.1.0b6, 2017.2.0a1.

Comments (2)

  1. iep78esy

    Nov 19, 2022 16:35

    Any reason on why it "won't fix"? It's still happening on 2022.1.2

  2. adrianmarino

    Jan 25, 2018 12:02

    Any idea how resolve this?

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