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0
votes
Fixed

5.5: serialized shader data size has increased in some cases

Shaders

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Jun 16, 2016

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Version/s: 5.5.0a1

Unity 5.5 added fully binary shader serialization. This means much better loading times, however it seems that uncompressed shader d... Read more

0
votes
Fixed

[Shaders] Transparent shader writes into DepthNormals texture, because m...

Shaders

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Jun 18, 2016

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Version/s: 5.4.0b21

Reproduction steps("video" attached):1. Open attached project.2. Select "Assets/Art/Transparent_Writes_Normals.mat".3. Notice it use... Read more

0
votes
By Design

[iOS] Mobile Bumped Diffuse shader doesn't reflect animated light blinking

Shaders

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Mar 01, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.6f1, 2019.1.0a1, 2019.2.0a1

To reproduce:1. Open users attached project "LightAttnTest.zip"2. Open "SampleScene.unity" scene3. Enter Play mode4. Observe as the ... Read more

0
votes
By Design

Shader with LIGHTMAP_ON keyword doesn't receive shadows on player

Shaders

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Dec 01, 2017

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Version/s: 2017.1.1p3

To reproduce:1) Open attached project and scene2) Play it to see expected result3) Build and runNotice a different result Comparison... Read more

0
votes
Not Reproducible

[Android][OpenGL] Insane memory consumption when warming up shaders that...

Shaders

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Nov 22, 2018

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Version/s:

https://issuetracker.unity3d.com/issues/android-using-instancing-on-keyword-in-warm-up-shader-variant-collection-increases-memory-us... Read more

0
votes
Fixed

Unresponsive Editor caused by Shader Compilation

Shaders

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Jan 22, 2019

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Version/s: 2018.3.2f1

Steps:1. Open repro project2. Open the shader and uncomment the lines#define foo bar.foofoo;3. Save the shader and go back to editor... Read more

1
votes
Not Reproducible

Graphics.DrawMeshInstanced doesn't work correctly with surface shader

Shaders

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Nov 30, 2017

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Version/s: 2017.1.2p2

When it's time to do the additive light pass in forward, the GPU instanced meshes don't receive the additional light passes if there... Read more

0
votes
Not Reproducible

Only 1/4 of compute buffer created with the flag ComputeBufferType.Indir...

Shaders

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Jun 22, 2016

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Version/s: 5.4.0b17

To reproduce:1. Open attached project2. Play the scene "TestScene"3. See the log, the buffer created with the IndirectArguments type... Read more

0
votes
Won't Fix

Having calculations that use _Time in sin() will have inconsistent resul...

Shaders

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Jun 22, 2016

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Version/s: 5.3.5p4

Reproduction steps:1. Open the attached project '_Time'2. Open the available scene3. Play scene and observe the material behavior4. ... Read more

0
votes
By Design

Compute Buffer created with the flag IndirectArguments cannot be bound a...

Shaders

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Jun 22, 2016

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Version/s: 5.4.0b17

To reproduce:1. Open attached project2. Play scene3. See the log Reproducible: 5.5.0a2, 5.4.0b23, 5.3.5p5, 5.2.5f1 Read more

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