Search Issue Tracker
By Design
Votes
0
Found in
2019.1.0a12
2019.2.0a1
2019.3
2020.1
2020.2
2020.2.0a3
Issue ID
1226926
Regression
Yes
[Shaders] Material Shader's dropdown list button doesn't collapse the list once it is expanded
The Material Shader's dropdown list button in the Inspector does not collapse the list after expanding it. Clicking anywhere else closes the list.
Refer to the attached video.
Steps to Reproduce:
1. Create a New Project
2. Assets > Create > Material
3. Material > Inspector > Shader Dropdown > Expand > Collapse
Actual result:
Material Shader dropdown list does not collapse
Expected result:
Material Shader dropdown list should collapse the same way it expands
Occurring on:
2020.2.0a3, 2020.1.0b1, 2019.3.5f1, 2019.2.21f1, 2019.1.14f1 ,2019.1.0a12
Working Fine on:
2019.1.0a11, 2018.4.19f1
Environment:
Windows 10 and macOS 10.14, 10.15
Note:
Could be a possible regression due to https://fogbugz.unity3d.com/f/cases/1139545/
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
I would argue this is an issue. This is the behaviour of the AddComponent dropdown and since the same component replaced the Material dropdown, it behaves like that.
I don't have strong opinions how it should work nor too much time to spend on figuring it out.