Search Issue Tracker
Won't Fix
Votes
0
Found in
5.3.5p4
Issue ID
808134
Regression
No
Having calculations that use _Time in sin() will have inconsistent results after a long period of time
Reproduction steps:
1. Open the attached project '_Time'
2. Open the available scene
3. Play scene and observe the material behavior
4. Stop playback
5. Edit the 'Test-wavy' shader
6. Replace line 61 to:
float time = (_Time.w + 10000000)%6.28;
7. Save and play scene
Result: Material Animation in scene jitters when the sin() calculation has huge values in the custom shader
Note: User suggests clamping _Time when it reaches a certain point
Note: Attempting to clamp _Time manually makes no difference
Reproduced with: 5.5.0a2, 5.4.0b23, 5.3.5p5, 5.2.3p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment