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Won't Fix
Votes
0
Found in
2017.4
2019.3.0f1
2020.1
Issue ID
1204218
Regression
No
'Internal error communicating with the shader compiler process' error is thrown when large array of float4x4 is used
How to reproduce:
1. Open the attached 'InternalErrorCommunicatingWithShaderCompiler.zip'
2. Select 'InternalErrorCommunicatingWithShaderCompiler.shader' shader in the Project Browser
3. Click 'Compile and show code' button in the Inspector
Expected result: No errors or meaningful errors are thrown when the shader is compiled
Actual result: '<Unnamed Pass>, Fragment Program: Internal error communicating with the shader compiler process.' error is thrown to the Console
Reproducible with: 2017.4.36f1, 2018.4.15f1, 2019.2.18f1, 2019.3.0f5, 2020.1.0a19
Notes:
- Reproducible on Windows and macOS
- Reproducible with DirectX11, Metal, OpenGLCore, OpenGLES2, Vulkan
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Resolution Note (2020.1.X):
This is a crash in fxc the back end shader compiler, this can not be fixed until we upgrade to dxc.