Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4
2019.3.0f1
2020.1
Issue ID
1204218
Regression
No
'Internal error communicating with the shader compiler process' error is thrown when large array of float4x4 is used
How to reproduce:
1. Open the attached 'InternalErrorCommunicatingWithShaderCompiler.zip'
2. Select 'InternalErrorCommunicatingWithShaderCompiler.shader' shader in the Project Browser
3. Click 'Compile and show code' button in the Inspector
Expected result: No errors or meaningful errors are thrown when the shader is compiled
Actual result: '<Unnamed Pass>, Fragment Program: Internal error communicating with the shader compiler process.' error is thrown to the Console
Reproducible with: 2017.4.36f1, 2018.4.15f1, 2019.2.18f1, 2019.3.0f5, 2020.1.0a19
Notes:
- Reproducible on Windows and macOS
- Reproducible with DirectX11, Metal, OpenGLCore, OpenGLES2, Vulkan
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Foldout arrow indent is misaligned in the Inspector when used in Custom Type
- [Android] The Player screen turns black when playing a video under certain conditions
- Search window icons at the bottom are cut off when Search window is resized vertically
- "Try something else?" text label is cut off when searching for a long text in the Search window
- Rendering Debugger window sections do not have a minimum width set when resizing with the slider in the middle of the window
Resolution Note (2020.1.X):
This is a crash in fxc the back end shader compiler, this can not be fixed until we upgrade to dxc.