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1
votes
Fixed

Asset Bundles are non-deterministic due to shaders / m_BlobIndex

Shaders

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Feb 02, 2017

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Version/s: 5.5.0f3

To reproduce: 1) Download the newly attached AssetBundleCRCTest_2.7z and open that project 2) Open LoadAssetCRCTest.unity scene 3) ... Read more

1
votes
Fixed

Rendering objects using a GrabPass shader to a RenderTexture with non-de...

Shaders

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Jan 31, 2017

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Version/s: 5.5.1f1

Steps to reproduce: 1. Open the attached project (RenderTextureGrabPassRepro.zip) 2. Open the Assets/main.unity scene 3. Observe the... Read more

0
votes
Fixed

Editor crashes when accessing not declared vertex data

Shaders

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Jan 31, 2017

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Version/s: 5.5.0f3

Steps to reproduce: 1. Download ReplacementShaderBlurrySelectionOutlineLearn.zip and open "scene" scene 2. Press play to enter game ... Read more

0
votes
Fixed

RenderType based on TreeTransparentCutout causes Z-fighting behavior on ...

Shaders

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Jan 25, 2017

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Version/s: 5.5.0f3

Reproduction Steps: 1. Open attached project. 2. Comment lines 49-50 in DepthNormalZoinkCutout.cginc. (Assets -> ZoinkTools -> Zoin... Read more

0
votes
Duplicate

Shader compiler crashes with large arrays

Shaders

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Jan 21, 2017

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Version/s: 5.5.0f3

Reproduction Steps: 1- Download attached "TestShader.shader". 2- Open a new Unity project and import downloaded shader. Expected Re... Read more

0
votes
Won't Fix

Shader relative include paths do not work

Shaders

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Jan 20, 2017

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Version/s: 5.5.0f3

To reproducible: 1. Open the project 2. Right-click on C/NewSurfaceShader and select Reimport Actual: Error in console appears: "... Read more

0
votes
Won't Fix

Standard Shader with Transparency is tiling edges with a streched artifact

Shaders

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Jan 16, 2017

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Version/s: 5.5.0f3

To reproduce: 1. Import attached package (testScene) 2. Open test scene 3. Notice that Standard Shader with Transparency is tiling... Read more

6
votes
Fixed

Mesh is being drawn twice per material when using custom shader

Shaders

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Jan 18, 2017

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Version/s: 5.5.0p4

To reproduce: 1. Open attached project; 2. Open "testScene"; 3. Enable Frame Debug. Expected result: mesh is being drawn once when ... Read more

0
votes
Fixed

Editor crashes when error is made in custom Deferred shader

Shaders

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Jan 12, 2017

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Version/s: 5.5.0p3

Steps to reproduce: 1. Download 869729_repro.zip and open "new" scene 2. Open "Deferred_Lights" in VS 3. Make mistake in shaders cod... Read more

0
votes
Won't Fix

Swapping Texcoord and Vertex in the shader structure prevents selection-...

Shaders

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Jan 02, 2017

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Version/s: 5.5.0f3

Reproduction steps: 1. Open the attached project "TransparentHighlightBug.zip"; 2. Open the Sample scene.unity; 3. Select the parent... Read more

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