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Asset Bundles are non-deterministic due to shaders / m_BlobIndex
To reproduce: 1) Download the newly attached AssetBundleCRCTest_2.7z and open that project 2) Open LoadAssetCRCTest.unity scene 3) ... Read more
Rendering objects using a GrabPass shader to a RenderTexture with non-de...
Steps to reproduce: 1. Open the attached project (RenderTextureGrabPassRepro.zip) 2. Open the Assets/main.unity scene 3. Observe the... Read more
Editor crashes when accessing not declared vertex data
Steps to reproduce: 1. Download ReplacementShaderBlurrySelectionOutlineLearn.zip and open "scene" scene 2. Press play to enter game ... Read more
RenderType based on TreeTransparentCutout causes Z-fighting behavior on ...
Reproduction Steps: 1. Open attached project. 2. Comment lines 49-50 in DepthNormalZoinkCutout.cginc. (Assets -> ZoinkTools -> Zoin... Read more
Shader compiler crashes with large arrays
Reproduction Steps: 1- Download attached "TestShader.shader". 2- Open a new Unity project and import downloaded shader. Expected Re... Read more
Shader relative include paths do not work
To reproducible: 1. Open the project 2. Right-click on C/NewSurfaceShader and select Reimport Actual: Error in console appears: "... Read more
Standard Shader with Transparency is tiling edges with a streched artifact
To reproduce: 1. Import attached package (testScene) 2. Open test scene 3. Notice that Standard Shader with Transparency is tiling... Read more
Mesh is being drawn twice per material when using custom shader
To reproduce: 1. Open attached project; 2. Open "testScene"; 3. Enable Frame Debug. Expected result: mesh is being drawn once when ... Read more
Editor crashes when error is made in custom Deferred shader
Steps to reproduce: 1. Download 869729_repro.zip and open "new" scene 2. Open "Deferred_Lights" in VS 3. Make mistake in shaders cod... Read more
Swapping Texcoord and Vertex in the shader structure prevents selection-...
Reproduction steps: 1. Open the attached project "TransparentHighlightBug.zip"; 2. Open the Sample scene.unity; 3. Select the parent... Read more
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