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9
votes
Won't Fix

Selecting shader for a material resets custom Render Queue to default sh...

Shaders

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May 02, 2017

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Version/s: 5.5.2p4

When shaders are switched for materials, their custom Render Queue is reset to default shader value. Steps to reproduce:1) Open the ... Read more

0
votes
By Design

Shader offset does not work since 5.5

Shaders

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Feb 07, 2017

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Version/s: 5.5.1f1

Reproduction steps:1. Open project attached(OffsetTest.zip)2. Open scene "TestScene"3. Change offset of materials "Mat1" and "Mat2"4... Read more

1
votes
Fixed

Rendering objects using a GrabPass shader to a RenderTexture with non-de...

Shaders

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Jan 31, 2017

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Version/s: 5.5.1f1

Steps to reproduce:1. Open the attached project (RenderTextureGrabPassRepro.zip)2. Open the Assets/main.unity scene3. Observe the er... Read more

0
votes
Won't Fix

Swapping Texcoord and Vertex in the shader structure prevents selection-...

Shaders

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Jan 02, 2017

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Version/s: 5.5.0f3

Reproduction steps:1. Open the attached project "TransparentHighlightBug.zip";2. Open the Sample scene.unity;3. Select the parent ob... Read more

0
votes
Fixed

Editor crashes when error is made in custom Deferred shader

Shaders

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Jan 12, 2017

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Version/s: 5.5.0p3

Steps to reproduce:1. Download 869729_repro.zip and open "new" scene2. Open "Deferred_Lights" in VS3. Make mistake in shaders code w... Read more

0
votes
Fixed

5.5: serialized shader data size has increased in some cases

Shaders

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Jun 16, 2016

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Version/s: 5.5.0a1

Unity 5.5 added fully binary shader serialization. This means much better loading times, however it seems that uncompressed shader d... Read more

6
votes
Fixed

Mesh is being drawn twice per material when using custom shader

Shaders

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Jan 18, 2017

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Version/s: 5.5.0p4

To reproduce:1. Open attached project;2. Open "testScene";3. Enable Frame Debug. Expected result: mesh is being drawn once when cust... Read more

0
votes
By Design

worldPos not set in standard shader if SHADER_API_D3D11 is defined

Shaders

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Dec 09, 2016

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Version/s: 5.5.0f3

Reproduction steps: 1. Open the attached project2. Make sure D3D9 is target graphics API3. Observe the scene4. Change target graphic... Read more

0
votes
Won't Fix

Material is not applied to the GameObject when ColorMask's RenderTarget ...

Shaders

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Mar 20, 2017

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Version/s: 5.5.2p2

To reproduce:1. Open attached project;2. Run asdf scene;3. Press on Plane and see that is White (should be red);4. Open shader _0;5.... Read more

2
votes
By Design

[Shader]Material.SetOverrideTag() does not seem to work

Shaders

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Dec 05, 2016

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Version/s: 5.5.0f3

Trying to set a shader tag via 'Material.SetOverrideTag()' in this case 'DisableBatching' does not seem to work. Repro steps:1. Open... Read more

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