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0
votes
Fixed

Always included shader UI/Default Font no longer needed

Shaders

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Mar 30, 2016

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Version/s: 5.3.3p2

How to reproduce: 1. Create a new project. 2. Look at the list of Always Included Shaders (Edit -> Project Settings -> Graphics) 3. ... Read more

0
votes
Fixed

[iOS] Reflecting sparkles on mesh, both GLES & Metal

Shaders

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Apr 05, 2016

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Version/s: 5.3.4f1

To reproduce: 1. Open attached project 2. Build for iOS 3. Run on iOS device 4. Zoom in and move the camera Actual behavior: reflec... Read more

0
votes
Fixed

[Shaders] Blacksmith Characters pack shaders don't compile in 5.4+ due t...

Shaders

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Aug 23, 2016

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Version/s: 5.4.0p2

"The Blacksmith: Characters" Asset displays missing (magenta) textures on characters unless the shaders are set to "Standard" 1. Wh... Read more

0
votes
Won't Fix

Shader fails to compile when skipping TEXCOORD2 in a vertex data struct

Shaders

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May 12, 2016

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Version/s: 5.3.4p6

Steps to reproduce: 1) open attached "shadyBug" 2) compile and show "MultiTextureBlend5" shader 3) import compiled shader - shader ... Read more

2
votes
Fixed

Using GrabPass in Forward rendering path + HDR causes the texture to be ...

Shaders

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Dec 17, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Download and open attached project "GrabOffset.zip" 2. Open scene GrabPassBug 3. Select camera from hierarchy... Read more

1
votes
Fixed

[HLSLcc] GLES3 compiler produces incorrect code when comparing a boolean...

Shaders

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Apr 25, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached "Case 791476 repro" project 2. Select "test.shader" shader and click "Compile and show code" 3.... Read more

0
votes
Fixed

[GraphicsAPI] Shaders do not reimport when switching from an API where t...

Shaders

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Mar 04, 2016

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Version/s: 5.3.3p2

When switching from GLCore to OpenGL2 and some shader functionality doesn’t work, switching back to GLCore won’t make the shader wor... Read more

0
votes
By Design

[Shaders] Surface shader importing with many variants is ~15% slower in ...

Shaders

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Nov 08, 2016

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Version/s: 5.5.0b10

Steps to reproduce: 1. Open attached project "Test_5.4" with Unity 5.4 2. Open scene "Scene" 3. Go to: Main Menu > BugReport > Reim... Read more

0
votes
Fixed

[Shaders] UNITY_APPLY_FOG Macro is not parenthesing expressions properly

Shaders

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Aug 12, 2016

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Version/s: 5.3.6f1

Reproduction steps: 1. Open the attached project. 2. Open the "shader bug" scene. - "Tile01 Variable" game object is rendered gray.... Read more

3
votes
Won't Fix

[Shaders] D3DCompiler crashes with too large shader arrays (_CxxThrowExc...

Shaders

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Feb 25, 2016

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Version/s: 5.4.0b8

Shaders that try to use arrays larger than 64kb in size crash the shader compiler. Missing _CxxThrowException implementation in the ... Read more

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