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A custom shader isn't displayed correctly. Shader is only displayed in b...
Reproduction steps: 1. Open attached project 2. Open scene "MainScene" 3. The shader should look like a glitched out cube (screen sh... Read more
[Crash] Crash when opening scene in ShaderVariantCollection::WarmupShaders
To reproduce: 1. Open attached project 2. Open scene UnityLabs 3. Crash in LoadFullScreenOrthoMatrix of ShaderVariantCollection::War... Read more
Shader internal error when Building for iOS or Android
Steps to repro: 1. Create a new project and add Island.shader attach to a report 2. Create a new material, add shader to it 3. Add ... Read more
Objects using the Mobile Bumped Specular 1 Directional Light shader rece...
Steps to reproduce 1. Create a new project. 2. Create a material using a Mobile Bumped Specular 1 Directional Light shader. 3. Cr... Read more
Impossible to write from a Compute Shader to an integer based Render Tex...
Reproduction Steps: 1. Import attached project. 2. Open "testScene" scene. 3. In the hierarchy, select "TestHost". 4. In Inspector, ... Read more
[macOS] Editor crashes on start,after porting to mac and adding preloade...
Repro steps: 1. Create a new project on Windows 2. Save the project 3. Open the project in a Mac (OS 10.12.4) 4. Open "Edit" -> "Pr... Read more
ApplyShaderState crash when scene loaded additively
Steps to reproduce: 1) Open the attached project. 2) Build and run (Windows, macOS, iOS). 3) Once the scene loads, press the button ... Read more
Data written to the alpha channel of the diffuse does not show up in gbu...
Steps to reproduce: 1. Download and open attached project "FinalGBufferDataLoss.zip" 2. Open scene "Example" 3. Notice (in the scene... Read more
[Batching] Unlit shader changes drastically when cloning gameObject and ...
Steps to reproduce: 1. Download and open attached project "WaterEffect.zip" 2. Open "test" scene 3. There are three "circle" object ... Read more
Shader Default Map textures are not reset when using the 'Reset' button ...
How to reproduce: 1. Create a new Unity project 2. Create a new Standard Surface Shader 3. Set the Albedo Default Map to any texture... Read more
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