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0
votes
By Design

Custom shader doesn't render shadows in Unity 5.5

Shaders

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Oct 23, 2016

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Version/s: 5.5.0b8

How to reproduce: 1. Open attached project "844557 Lights and Shadows.zip"2. Open "4_spots" scene3. Look at the Scene View Expected ... Read more

9
votes
Won't Fix

Selecting shader for a material resets custom Render Queue to default sh...

Shaders

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May 02, 2017

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Version/s: 5.5.2p4

When shaders are switched for materials, their custom Render Queue is reset to default shader value. Steps to reproduce:1) Open the ... Read more

0
votes
Fixed

[Win][AndroidModule] Shadow incorrectly drawn when shadow distance is low

Shaders

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Feb 28, 2017

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Version/s: 5.5.1f1

How to reproduce:1. Open the attached project2. Switch platform to Android3. In Quality settings set Shadow Distance between [2; 20]... Read more

0
votes
Fixed

Editor crashes when accessing not declared vertex data

Shaders

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Jan 31, 2017

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Version/s: 5.5.0f3

Steps to reproduce:1. Download ReplacementShaderBlurrySelectionOutlineLearn.zip and open "scene" scene2. Press play to enter game mo... Read more

0
votes
Fixed

Editor crashes when error is made in custom Deferred shader

Shaders

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Jan 12, 2017

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Version/s: 5.5.0p3

Steps to reproduce:1. Download 869729_repro.zip and open "new" scene2. Open "Deferred_Lights" in VS3. Make mistake in shaders code w... Read more

0
votes
Fixed

Error when compiling surface shader when dynamic loop depending on World...

Shaders

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Nov 30, 2016

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Version/s: 5.5.0f3

Steps to reproduce:1. Open attached project2. Select "TestShader" in project view3. Compile shaderResult: error "Surface shader Inpu... Read more

0
votes
Fixed

Light Halo shader is not in the Graphics settings and cannot be set by c...

Shaders

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Dec 06, 2016

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Version/s: 5.5.0f3

To reproduce:1. Open attached project in Unity 5.52. Open main.unity3. Press play to run script "HaloEx.cs" which will set the shade... Read more

0
votes
Fixed

Crash in ShaderLab::shaderprops::GetMatrix when opening project on edito...

Shaders

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Dec 08, 2016

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Version/s: 5.5.0p1

To reproduce:1. Launch editor with -force-opengl2. Open attached project Actual: Editor crashesExpected: Project should be opened wi... Read more

4
votes
Duplicate

[iOS] Vertex shaders are recompiled at runtime even when using Preloaded...

Shaders

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Apr 13, 2017

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Version/s: 5.5.2p2

Reproduction Steps:1. Open User's project2. Build to iOS3. Open Xcode project4. Run Profiler - "Metal System Trace"5. Inspect the "S... Read more

0
votes
By Design

Shader offset does not work since 5.5

Shaders

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Feb 07, 2017

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Version/s: 5.5.1f1

Reproduction steps:1. Open project attached(OffsetTest.zip)2. Open scene "TestScene"3. Change offset of materials "Mat1" and "Mat2"4... Read more

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