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Fixed in Unity 5.6.0

Votes

2

Found in

5.5.1p4

Issue ID

885275

Regression

Yes

Crash in GetBuildUsageTagFromAssets when the project has ShaderVariants

Shaders

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 1Crash or major loss of functionality

To reproduce:
1. Open attached project;
2. Open "test" scene;
3. Go to Graphics Settings (Edit > Project Settings > Graphics) and set the Size of Preloaded Shaders to 0;
4. Build the project;
5. Go to Graphics Settings and set the Size of Preloaded Shaders to 1;
6. Repeat step 4.

Expected result: no crash when the Project includes ShaderVariants.
Actual result: Editor crashes.

Reproducible on versions: 5.5.1p4, 5.6.0b10, 2017.1.0a1.
Not reproducible on versions: 5.5.1p3.
Regression found on version: 5.5.1p4.

Note: on version 5.4.4p4 Editor crashes with a different Stack Trace.

Comments (1)

  1. 112370c99d538070c1109b6198d168c2?d=mm

    einWikinger

    Apr 21, 2017 14:28

    Had this today, too, after adding the new post processing effects to our project. I removed the old, standard-assets based post effects from the project and our old shader variant collection may have still referenced shaders that I deleted.
    I then removed the variant collection from the graphics settings, and it built again. As a next step, I re-saved a new variant collection after playing through the game and configuring it as the preload collection, and that worked again.

    So maybe it has also something to do with stale shader references in the variant collection.
    Reproduced on 5.5.2p3

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