Search Issue Tracker
By Design
Votes
0
Found in
5.5.0f3
Issue ID
885840
Regression
No
Standard and Surface shaders generate artifacts when compression is enabled
When the build target is switched to a mobile platform, it is observed that standard and surface shaders can render artifacts when compression is enabled.
Steps for reproduction:
1) Switch the build platform to Android/iOS
2) Open the scene called "Test Scene"
3) Build the lighting
4) Observe the artifacts
Notes:
- Workaround solution is to disable "compression" from lighting window
- Not a regression, reproduced with 5.4, 5.5 and 5.6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Add comment