Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
5.5.1f1
Issue ID
894053
Regression
No
Sharp, glossy outlines when terrain textures intersect
If a texture has an alpha channel, and that texture is painted on the surface of the terrain, glossy outlines appear. However, that does not seem to happen when the same texture, with the same settings is assigned once more. No matter how many same textures are assigned, only one of them will have the mentioned issue.
Steps to reproduce:
1. Open attached project
2. Open "SceneMain"
3. Select a third terrain brush texture
4. Paint on the terrain
5. Observe glossy outlines on the painted area
Expected result: No glossy outlines should be visible
Actual result: Painted area has glossy outlines
(Image attached)
Reproducable in: 5.5.1f1, 5.6.0f1, 2017.1.0a4
Note: version 5.3.4f1 does not load the project properly, 5.4.4f1 produces a crash when opening the project
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment