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HDRP/Unlit Shader makes the Scene black when looking at it in a certain ...
How to reproduce: 1. Create a HDRP Template project 2. In the Scene View move towards the door in the first room 3. Zoom in and out ... Read more
Included shader dependencies are not recompiled when performing hot relo...
How to reproduce: 1. Open the attached project named "RecompileCheck.zip" 2. Open the Test shader file 3. Observe the #if defined st... Read more
Shaders fail compilation on Vulkan/GL when Material Override is set to A...
How to reproduce: 1. Open the attached "HLSLcc-uintBitsToFloat-repro.zip" project 2. Extract the "modified-graphics-packages.zip" to... Read more
Variant directives do not set disabled keywords to 0
#pragma multi_compile and #pragma shader_feature directives do not set disabled keywords to 0, which results in unknown identifiers ... Read more
Crash when applying material to mesh
Reproduction steps: 1. Open the user's attached project 2. Add a new mesh to any scene and apply any material from 'BetterLitShader/... Read more
Editor crashes when using Ray Tracing and enabling MSAA in the URP Asset...
How to reproduce: 1. Open the user's attached "CorgiRaytracing.zip" project 2. Open the "Demo_URP" Scene 3. Make sure the Game view ... Read more
Problem with GetDimensions method HLSL -> GLSL conversion
When using GetDimensions method in compute shader, it's being converted to length method for buffer with _buf postfix. But variable ... Read more
Pass.CompileVariant crashes the shader compiler when using a target plat...
STR: see case 1348862 Read more
No error if setting a property with the same name but different types
STR: 1. Create a new project using the 3D template 2. Copy the attached script to the Assets folder 3. Assign this script to the mai... Read more
No API to determine if a shader has warnings
We have an API to determine if a shader has errors, but there is no similar API for warning detection. The API also lacks a possibil... Read more
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