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EditorApplication.isPlayingOrWillChangePlaymode returns false
To reproduce: 1. Open the attached project 2. Open the scene 3. Press play 4. You will see "We're being disabled, and Playmode is NO... Read more
Awake & Start not called before Update when assembly is reloaded for Exe...
To reproduce: 1. Open the attached project 2. Observe that "Awake", "Start", "Update" is displayed in the console (because of the Ex... Read more
[InitializeOnLoad] EditorApplication.OpenScene doesn't work
To reproduce: 1. Open the project I've attached 2. Open the "test" scene 3. Reopen the project 4. Notice that EditorApplication.Curr... Read more
Unity freezes after evaluating local variable
Steps to reproduce : - import the project attached - open the scene TestScene2D and the script Add2DForce - place a breakpoint at l... Read more
Crash in MonoScript.GetClass() when calling the method
Steps to reproduce : - download the project attached - create a new project - in the root folder of the project copy the scripts Ge... Read more
Crash on using this script with any object
Crash on using this script with any object 2) How can we reproduce it using the example you attached 1 Open attached project 2 Find... Read more
Screen.GetResolution is either a duplicate of Screen.resolutions or not ...
Steps to reproduce: 1. Create a project which prints out Screen.GetResolution and Screen.resolutions 2. Build it as standalone 3. Se... Read more
editor crash on trying to use System.Speech.Recognition
-e: when trying to use System.Speech.Recognition in a script the editor crashes -repro: --unzip attached project --drag Scripts/Tes... Read more
UNITY_EDITOR_MAC is missing
THe following define doesn't exist: UNITY_EDITOR_MAC There is a UNITY_EDITOR_WIN. Of course you can test for !UNITY_EDITOR_WIN, bu... Read more
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