Search Issue Tracker

0
votes
Fixed

Unnecessary white spaces added to project *.sln file when updating monod...

Scripting

-

Jul 01, 2014

-

Version/s: 4.5.1f3

Quickest to use SourceTree or some other repo management client, but can also be reproduced manually. To Reproduce:1. Create a new p... Read more

1
votes
Fix In Review

Code editor does not open the relevant script file when double-clicking ...

Scripting

-

Feb 22, 2022

-

Version/s: 2019.4, 2020.3, 2020.3.26f1, 2021.3, 2022.1, 2022.2

How to reproduce:1. Open the user's attached project2. Open the Console (Window -> General -> Console)3. Double-click the Syst... Read more

0
votes
Duplicate

Calling GetComponents method on non-empty List keeps old references to e...

Scripting

-

Apr 27, 2021

-

Version/s: 2018.4, 2019.4, 2019.4.15f1, 2020.3, 2021.1, 2021.2

Reproduction steps:1. Download and open the attached project 'ComponentLeak.zip'2. Open scene 'SampleScene'3. Enter Play Mode4. Obse... Read more

0
votes
Fixed

Editing scriptingDefineSymbols in ProjectSettings.asset file doesn't cau...

Scripting

-

Mar 09, 2021

-

Version/s: 2018.4, 2019.3.0b4, 2020.2.0b3, 2020.2.6f1, 2020.3, 2021.1

Reproduction steps:1. Open user's project "scriptassemblycache2020.2.zip"2. Notice the message in the Console3. Close Unity Editor4.... Read more

0
votes
Fixed
0
votes
Fixed

RuntimeInitializeOnLoad methods are called multiple times when using def...

Scripting

-

Apr 09, 2021

-

Version/s: 2019.4, 2020.3, 2020.3.3f1, 2021.1, 2021.2

How to reproduce:1. Open the attached "RuntimeInitializeOnLoad.zip" project2. Build and Run to Standalone3. Close the Build4. Open a... Read more

0
votes
Fixed

The wrong Component/Class gets added when adding a Nested Class via Scri...

Scripting

-

Jul 18, 2022

-

Version/s: 2020.3.36f1, 2021.3.6f1, 2022.1.9f1, 2022.2.0b1, 2023.1.0a3

How to reproduce:1. Open the user-attached “YouHaveToBeKiddingMeBro.zip” project2. Enter Play Mode Expected result: “Added the corre... Read more

7
votes
Not Reproducible

Screen.width and Screen.height values in "OnEnable" function are incorrect

Scripting

-

Mar 26, 2014

-

Version/s: 4.3.2f1

When Screen.width or Screen.height are called in an "OnEnable" call in the editor and the component is enabled (i.e. by checking the... Read more

0
votes
Fixed

"ImageConversion.EncodeArrayToJPG" colors are different in "BGR" encodin...

Scripting

-

Dec 14, 2021

-

Version/s: 2019.4, 2019.4.33f1, 2020.1

How to reproduce:1. Open project "EncodingBug.zip"2. Enter the "SampleScene" Scene3. Enter and exit Play Mode4. Go to the "EncodingB... Read more

3
votes
Fixed

Accessing a Scriptable Object with InitializeOnLoad provides null values...

Scripting

-

Sep 12, 2021

-

Version/s: 2019.4, 2020.3, 2020.3.18f1, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Make sure that Domain Reloading is disabled (... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.