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13
votes
Not Reproducible

Unity extensions are not yet initialized assertions at project opening

Scripting

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Jun 23, 2017

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Version/s: 2017.2.0b1

Editor throws assertions at project opening For repro open attached project. It's switched to Universal Windows Platform with scri... Read more

11
votes
Postponed

Wrong default value for array elements added in inspector

Scripting

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Feb 08, 2016

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Version/s: 5.3.2p1

When increasing the size of an array (of class) in the inspector, the constructor for the array member is called, but then the value... Read more

0
votes
Fixed

RuntimeInitializeOnLoad methods are called multiple times when using def...

Scripting

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Apr 09, 2021

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Version/s: 2019.4, 2020.3, 2020.3.3f1, 2021.1, 2021.2

How to reproduce: 1. Open the attached "RuntimeInitializeOnLoad.zip" project 2. Build and Run to Standalone 3. Close the Build 4. Op... Read more

2
votes
Won't Fix

Vector3.SmoothDamp behaves differently between positive and negative vel...

Scripting

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Jan 30, 2021

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Version/s: 2019.4, 2020.1.17f1, 2020.2, 2021.1, 2021.2

How to reproduce: 1. Open the user's attached project "SmoothDampBugDemo" 2. Open the "SmoothDampTestScene" scene 3. Enter Play Mode... Read more

0
votes
Fixed

ScreenCapture.CaptureScreenshot not working when main display is bigger

Scripting

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Feb 09, 2021

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Version/s: 2018.4, 2019.4, 2019.4.17f1, 2020.2.0b2

Reproduction steps: 1. Open attached Project 2. Build and Run the scene Assets\Scene\SampleScene in Development mode 3. Press R Exp... Read more

1
votes
Fixed

Editor crashes when PropertyInfo.GetValue() is called for properties fro...

Scripting

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Jun 02, 2021

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Version/s: 2019.4, 2019.4.27f1, 2020.3, 2021.1, 2021.2

How to reproduce: 1. Open the user's attached "JsonGameObjectTesting.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode... Read more

2
votes
Fixed

[UWP] Not adding NET_STANDARD_2_0 define

Scripting

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May 07, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.6f1, 2021.1, 2021.2

How to reproduce: 1. Open the attached "New Unity Project.zip" project 2. Switch to UWP 3. Select .NET Standard 2.0 Scripting backen... Read more

0
votes
Duplicate

Calling GetComponents method on non-empty List keeps old references to e...

Scripting

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Apr 27, 2021

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Version/s: 2018.4, 2019.4, 2019.4.15f1, 2020.3, 2021.1, 2021.2

Reproduction steps: 1. Download and open the attached project 'ComponentLeak.zip' 2. Open scene 'SampleScene' 3. Enter Play Mode 4. ... Read more

0
votes
Fixed

Editing scriptingDefineSymbols in ProjectSettings.asset file doesn't cau...

Scripting

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Mar 09, 2021

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Version/s: 2018.4, 2019.3.0b4, 2020.2.0b3, 2020.2.6f1, 2020.3, 2021.1

Reproduction steps: 1. Open user's project "scriptassemblycache2020.2.zip" 2. Notice the message in the Console 3. Close Unity Edito... Read more

1
votes
Fixed

Memory Leak when calling GetComponents(List<T>) with a static List

Scripting

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Mar 01, 2021

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Version/s: 2018.4, 2019.4, 2019.4.2f1, 2020.3, 2021.1, 2021.2

Steps to reproduce: 1. Download and open project "GetComponentsBug.zip" 2. Open SampleScene 3. Enter Play mode 4. Exit Play mode 5.... Read more

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