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Not Reproducible

Votes

13

Found in

2017.2.0b1

Issue ID

923633

Regression

Yes

Unity extensions are not yet initialized assertions at project opening

Scripting

-

-

Priority: 3Not yet prioritized for a release

-

Severity: 3Secondary functionality broken

Editor throws assertions at project opening

For repro open attached project. It's switched to Universal Windows Platform with scripting runtime version 4.6 and VS 2015 is set as external code editor.

Assertion should appear:

Assertion failed: Unity extensions are not yet initialized, so we cannot say if the 'C:/Program Files/Unity 2017.2.0b1/Editor/Data/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll' is compatible with platform WindowsStoreApps
UnityEditorInternal.InternalEditorUtility:GetPrecompiledAssemblies(Boolean, BuildTargetGroup, BuildTarget)
UnityEditorInternal.InternalEditorUtility:GetMonoIslandsForPlayer() (at C:/buildslave/unity/build/Editor/Mono/InternalEditorUtility.cs:377)
System.Reflection.MethodBase:Invoke(Object, Object[])
SyntaxTree.VisualStudio.Unity.Bridge.CompilationUnit:CompilationUnits(String)
SyntaxTree.VisualStudio.Unity.Bridge.CompilationUnit:CompilationUnitsForPlayer()
SyntaxTree.VisualStudio.Unity.Bridge.ProjectSystem.UnitySolutionBuilder:CreatePlayerProject(CompilationUnit)
SyntaxTree.VisualStudio.Unity.Bridge.ProjectSystem.UnitySolutionBuilder:CreateSolution()
SyntaxTree.VisualStudio.Unity.Bridge.ProjectSystem.UnitySolutionBuilder:CreateSolutionFromAssetDatabase()
SyntaxTree.VisualStudio.Unity.Bridge.ProjectFilesGenerator:GenerateProject()
SyntaxTree.VisualStudio.Unity.Bridge.ProjectFilePostprocessor:OnPreGeneratingCSProjectFiles()
UnityEditor.SyncVS:SyncVisualStudioProjectIfItAlreadyExists()

Comments (16)

  1. 44e2a54ff60e05eab5cd58e9cfd915b1?d=mm

    travelhawk

    Mar 13, 2019 15:13

    same error in Unity 2018.2.15f1
    Don't know what to do =(

  2. 14014699f49cf6202ccfea020988a7ed?d=mm

    alexrau

    Dec 18, 2018 01:08

    On this thread (https://issuetracker.unity3d.com/issues/il2cpp-unity-extensions-are-not-yet-initialized-errors-are-thrown-when-opening-project-with-target-platform-set-to-uwp ) it is reproducible and marked as closed with fix being to upgrade to 2018.3, guess I need to do that and deal with all the other asset and compatiablity issues.
    I think that the bum GitHub plug was what introduced it to my project.

  3. E2034baaa33746e72db66e2a3c56fb43?d=mm

    joschemd

    Nov 28, 2018 22:27

    Getting this with a new project on 2018.2.17f1 (88933597c842)

  4. A57022f24fee1b171642f5f1de5e6945?d=mm

    rickblacker

    Nov 21, 2018 20:36

    Yep me too. 2018.2.16f1
    Over 726 errors

  5. F08010ae66e1e7030f14df17db524b78?d=mm

    ionusprimus

    Nov 10, 2018 05:43

    Still there in 2018.2.15f1. Isnt that a bit of a head in the sand attitude to just say you cant reproduce it therefore it doesnt exist ?? What have you tried ??

  6. 0da9162ce6c42ee278ec0b0ad37a8e39?d=mm

    ph2k

    Oct 09, 2018 11:19

    Also getting this, its annoying if anything.

  7. B93496ecac015d4e734cdc3358fdf04c?d=mm

    demongames666

    Oct 06, 2018 23:21

    Getting this too, incredibly annoying.

  8. Fbbc3dc0c6822d0e4b2012960f7d7cb0?d=mm

    OStkMS

    Oct 01, 2018 07:24

    Same with me using Unity 2018.2.9f1
    Clean setup using UWP, PiXYZ, Playmaker and Vuforia, MRTK

    Unity extensions are not yet initialized, so we cannot say if the '.../GoogleAudioSpatializer.dll' is compatible with platform WindowsStoreApps.
    Not only GoogleAudioSpatializer, there are 121 errors...

  9. 289e71ee9ddc88a0559c659900318ae1?d=mm

    KyleStorck

    Aug 13, 2018 16:31

    I am seeing these 100 of these errors also when trying to build a UWP project on 2018.2.2f1

  10. 47e2ca03e67e63f259d3b68659bd4393?d=mm

    bsawyer

    Aug 06, 2018 14:34

    60 of these appear for me when launching 2018.2.0f2

    Windows 10 64-bit
    Build target set to Universal Windows Platform <DX11>

    This issuetracker site is useless if Unity can just close an issue as unreproducable with no veto power by the uses.

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