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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
11
Found in
5.3.2p1
Issue ID
768959
Regression
No
Wrong default value for array elements added in inspector
When increasing the size of an array (of class) in the inspector, the constructor for the array member is called, but then the value is deserialised (not sure from where) causing all the fields to go to zero.
Reproducible on 5.2, 5.3, 5.4
This is discussed in several threads, for example:
http://answers.unity3d.com/questions/600150/initialization-of-classes-instatiated-in-an-array.html
Repro steps:
1) Open attached project "39037.zip"
2) Open "main" scene
3) On the ScriptHolder object increase the size of "My Array" from 1 to 2
4) Observe the new element has defaulted values of 0,0 instead of the expected 1,2
---
Postponed:
Fixing this requires us to change the way array elements are initialized and call ctors on them in the editor.
The risk with this issue is that we would be calling code in the ctors that we have never called before and this could cause unwanted side-effects in user projects. Fixing this issue is going to create potentially much more issues. Postponing to improve this behaviour in the future.
Comments (6)
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Crayden
Apr 26, 2022 17:17
Instead of doing CTOR changes, can you guys maybe create a custom attribute [SerializeFieldListDefaultValue]?
Crayden
Apr 26, 2022 17:14
This issue is causing such troubles in my workflow.. :(
DearUnityPleaseAddSerializableDictionaries
Sep 01, 2021 23:32
Hacky workaround that works: https://forum.unity.com/threads/default-values-for-serializable-class-not-supported.42499/#post-7445180
DearUnityPleaseAddSerializableDictionaries
Sep 01, 2021 23:06
+1 Personally, this is the most negatively impacting issue/experience for me in Unity 3D (on par with one other issue).