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Specific C# construction does not compile with "System.NotSupportedExcep...
To reproduce: 1. Open attached project 2. Open console 3. Notice "Unhandled Exception: System.NotSupportedException: Operation is n... Read more
Undo does not revert changes made to the Scriptableobject Subassets
Steps to reproduce: 1. Open User-supplied project. 2. Select the "New Scriptable Object With Subassets" Scriptable Object in the Pro... Read more
Editor freezes when downgrading from .NET 4.6 to 3.5 and selecting to re...
Reproduction steps: 1. Create new project. 2. Edit -> Preferences -> Cache server and set it to Local 3. Change Scripting runtime ve... Read more
Error "APIUpdater encountered some issues..." appear when using script u...
Reproduction steps: 1. Create new project. 2. Make a script with unsafe code. 3. Run script updater on it. Expected result: Script ... Read more
Mathf.PingPong occasionally returns negative values
Steps to reproduce: 1. Open attached project "861278.zip" 2. Press play 3. Observe console output Result: Mathf.PingPong(4676.5f, 1.... Read more
MaterialPropertyBlock.GetColor(int nameID) is missing from the API
To reproduce: 1. Open the project, attached by the tester (noMethod.zip) 2. Observe the compilation error in the console Expected:... Read more
MonoDevelop hits breakpoint and freezes editor
How to reproduce: 1. Open the attached project "TrinidadServer.zip" and the "mainscene" in it. 2. In "Scripts" folder using MonoDev... Read more
InitializeOnLoad class crashes editor on mono_method_get_name
Steps to reproduce: 1. Download and import attached project. 2. press play. 3. If no crash, reimport scripts. Crash! Reproduced o... Read more
Crash on WebViewWindowPrivate::GetPrivateWindow when closing Unity
To reproduce: 1. Open attached project 2. Exit the project Actual result: Unity editor crashes on exit Expected result: Unity edito... Read more
GameObject isn't specified when "SendMessage cannot be called during Awa...
How to reproduce: 1. Open the attached project 2. In the Project window, select the asset "SelectMe" (Assets/SelectMe.asset) 3. In t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- OnPostprocessAllAssets() is not called for a modified Prefab when another Asset is set Dirty in the same callback
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