Search Issue Tracker
Duplicate
Votes
0
Found in
5.3.4p1
Issue ID
785893
Regression
No
MonoDevelop hits breakpoint and freezes editor
How to reproduce:
1. Open the attached project "TrinidadServer.zip" and the "mainscene" in it.
2. In "Scripts" folder using MonoDevelop open "ClusterTile.cs" file.
3. Press Run -> Attach to Process and attach Unity editor to it.
4. Set a breakpoints on lines 131 & 143 in a script.
5. Run the project in Unity editor.
6. Zoom in map, press "Test" button, wait until code hits break point and notice editor freeze.
Reproducible: 5.2.4f1, 5.3.4p1, 5.4.0b20
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
This is a duplicate of issue #819887