Search Issue Tracker
By Design
Votes
1
Found in
2018.4
2019.2.17f1
2020.2
Issue ID
1242049
Regression
No
Undo does not revert changes made to the Scriptableobject Subassets
Steps to reproduce:
1. Open User-supplied project.
2. Select the "New Scriptable Object With Subassets" Scriptable Object in the Project window.
3. Press "Add Subasset".
4. Press Ctrl+z to undo.
Expected: the sub-asset disappears
Actual: the sub-asset remains
Reproduced in: 2018.4.23f1, 2019.2.21f1, 2019.3.13f1, 2020.1.0b8, 2020.2.0a10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
Changes to asset hierarchy cannot be registered using the undo system. Undoing properties (RecordObject or RegisterCompleteObjectUndo) work as expected with the sub-assets but should be registered for the sub-assets and not their parent.
Undo.RecordObject (or Undo.RegisterCompleteObjectUndo) work as expected for the "value" increments undo. They are not working in the attached example because they are registered with the parent rather than with the sub-assets themselves.