Search Issue Tracker

0
votes
Fix In Review

AsyncReadManager.Read never releases the file handle

Scripting

-

Nov 24, 2020

-

Version/s: 2019.4, 2020.2.0b12, 2021.1

Reproduction steps: 1. Open user's attached project "AsyncRead.zip" and scene "SampleScene" 2. Enter Play Mode 3. Observe Console wi... Read more

0
votes
Active

GameObject reference is null when creating it inside Reset() function an...

Scripting

-

Nov 29, 2020

-

Version/s: 2019.4, 2019.4.15f1, 2020.1, 2020.2, 2021.1

How to reproduce: 1. Open attached user's project "ResetTest.zip" 2. Open "SampleScene" Scene 3. Click on "GameObject" in the Hierar... Read more

0
votes
Fixed

OnDrawGizmos function is not called when the "Enter Play Mode Options" i...

Scripting

-

Nov 30, 2020

-

Version/s: 2020.1.0a9, 2020.1.1f1, 2020.2, 2021.1

How to reproduce: 1. Open the user's attached "BugRepro" project 2. Open the Scene "SampleScene" 3. Enable the Gizmos in the Game vi... Read more

0
votes
Fixed

Non-Latin characters in the script's name are replaced by "?" when it is...

Scripting

-

Dec 01, 2020

-

Version/s: 2018.4, 2020.2, 2020.2.0b13

How to reproduce: 1. Open the attached "1296470_Repro" project 2. Look at the errors in the Console (Window->General->Console) Expe... Read more

1
votes
Active

Editor Coroutine throws Null Reference Exception when stopping Coroutine

Scripting

-

Dec 01, 2020

-

Version/s: 2019.4, 2019.4.12f1, 2020.1, 2020.2, 2021.1

Reproduction steps: 1. Open user attached Project "EditorCoroutinesBug" 2. Click Tools > "Bug" 3. Click Unsubscribe Expected result... Read more

0
votes
Fixed

Exception thrown instead of error when creating assembly with cyclic ref...

Scripting

-

Nov 19, 2020

-

Version/s: 2020.2.0b11

Reproduction steps: 1. Open attached project "1293762.zip" and go to Assets folder 2. In the "Unos" folder create Assembly Definitio... Read more

0
votes
Not Reproducible

Indescriptive warning in the Console window when a Type parameter passes...

Scripting

-

Nov 30, 2020

-

Version/s: 2019.4, 2020.1, 2020.2, 2020.2.0b13, 2021.1

Reproduction steps: 1. Open the user's attached project "AnimancerTimelineProblem.zip" 2. In the Project window open Assets/Scenes/S... Read more

1
votes
Active

Build fails when multiple Newtonsoft.Json.dll files are included in the ...

Scripting

-

Nov 09, 2020

-

Version/s: 2018.4, 2019.4, 2020.1, 2020.1.12f1, 2020.2, 2021.1

How to reproduce: 1. Open the attached project's "case_1291253-Project.zip" 2. Make a build 3. Observe the Console Window Expected ... Read more

0
votes
Active

Crash on AtomicStack::Pop when using Parallel.For to create entities in ...

Scripting

-

Dec 04, 2020

-

Version/s: 2019.4, 2019.4.15f1, 2020.1, 2020.2, 2021.1

How to reproduce: 1. Open the project from "parallel_for.zip" 2. Enter Play Mode Reproducible with: 2019.4.16f1, 2020.1.17f1, 2020.... Read more

0
votes
Active

EditorBuildSettingsScene.enabled property documentation in the IDE lacks...

Scripting

-

Dec 05, 2020

-

Version/s: 2018.4, 2019.4, 2019.4.13f1, 2020.1, 2020.2, 2021.1

How to reproduce: 1. Open the attached '1297487.zip' project 2. In the Project window double-click on the 'Test' Script 3. Hover th... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.