Search Issue Tracker
Third Party Issue
Votes
0
Found in
2018.4
2019.4
2020.1
2020.1.17f1
2020.2
2021.1
Issue ID
1298803
Regression
No
Destroy() with a timer does not work on a specific Project
How to reproduce:
1. Open the "TestDestroyCube" scene in the attached stripped "DemoBacketPhone.zip" Project
2. Note that the red cube represents the issue and the green cube shows that other destroy method override works
3. Enter PlayMode
4. Wait 3 seconds and inspect the Cubes
Expected Behavior: Both cubes get destroyed (Green cube immediately, red cube after 3 seconds)
Actual Behavior: The green cube is destroyed immediately and the red cube is never destroyed
Reproducible with: 2018.4.30f1, 2019.4.17f1, 2020.1.17f1, 2020.2.0f1, 2021.1.0a10
Note:
- Only the attached project reproduces the problem, other projects behave as expected
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
Resolution Note:
Attached project has a timescale at 0, which has the effect of pausing the game. So the delayed destroy never completes. By resetting time scale to 1 solves the issue.