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1
votes
By Design

OnAfterDeserialize is not called when disabling domain reload and scene ...

Scripting

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Jun 01, 2020

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Version/s: 2019.3.0a1, 2019.3.15f1, 2020.1, 2020.2

How to reproduce:1. Open attached project "case_1252121-bugreport.zip"2. Open "SampleScene" Scene3. Enter Play Mode4. Observe the er... Read more

1
votes
Won't Fix

[Scripting] Visual Studio2019 for Mac doesn't load Project solution If A...

Scripting

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Jun 11, 2020

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Version/s: 2020.1.0b8, 2020.2.0a8, 2020.2.0a15

If project is opened with Auto-Refresh option unchecked, solution is not loaded in the Visual Studio Editor Steps to Reproduce:1. Cr... Read more

0
votes
Fixed

Editor crashes when calling an Animation event with an invalid Scriptabl...

Scripting

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Jun 01, 2020

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Version/s: 2018.4, 2019.3.15f1, 2020.2

How to reproduce:1. Open user-submitted project (Pong.zip)2. Open the MainScene3. Enter Play Mode4. Click on one of the main menu bu... Read more

0
votes
Fixed

InvalidProgramException error is thrown when loading an Addressable asse...

Scripting

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May 11, 2020

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Version/s: 2017.4, 2020.1.0b8, 2020.2

How to reproduce:1. Open user's attached "BugRepro.zip" project2. Open "SampleScene" scene3. Select "GameObject" in the Hierarchy4. ... Read more

0
votes
By Design

Code in UNITY_EDITOR block executes during Player or Assetbundle build

Scripting

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Jun 16, 2020

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Version/s: 2019.3, 2019.3.10f1, 2019.4, 2020.1, 2020.2

Steps to reproduce:1. Open user's attached project "UnityEditorWhenAssetbundling.zip"2. Go to Build Settings3. Build4. Launch the bu... Read more

2
votes
Fixed

RuntimeInitializeOnLoadMethod causes ExecutionEngineException error to b...

Scripting

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Apr 14, 2020

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Version/s: 2019.3.8f1, 2019.4, 2020.2

How to reproduce:1. Open the attached "EmptyRamTest.zip" project2. Build to Standalone (make sure that Development Build is checked ... Read more

0
votes
Fixed

Changes via Inspector are not saved to a .asmdef asset when it is marked...

Scripting

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Jun 12, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.1.0b11, 2020.2

How to reproduce:1. Create and open a new project2. Create a new assembly definition file in the Project Browser3. Mark the file as ... Read more

0
votes
Fixed

Editor crashes when applying changes to custom ScriptedImporter asset

Scripting

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Jun 21, 2020

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Version/s: 2019.3.0a1, 2019.3.12f1, 2019.4, 2020.1, 2020.2

How to reproduce:1. Open the attached project (1257558.zip) using necessary assetpipeline version (use -adb1 or -adb2 command-line a... Read more

0
votes
Fixed

Prefab in subscene does not update after component script changes

Scripting

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Jun 25, 2020

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Version/s: 2020.2

Fixed for 2021.1 here:https://ono.unity3d.com/unity/unity/pull-request/114785/_/core/adb-import-worker-script-renaming Steps: 1. Dow... Read more

1
votes
Fixed

Quaternion.Angle is non-null when comparing a Quaternion with its invert...

Scripting

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May 13, 2020

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Version/s: 2018.4, 2020.1.0b8, 2020.2

Reproduction steps:1. Open attached project "QuaternionAngleBug.zip" and scene "SampleScene"2. Enter Play Mode3. Observe Console win... Read more

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