Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.2
Issue ID
1258644
Regression
No
Prefab in subscene does not update after component script changes
Fixed for 2021.1 here:
https://ono.unity3d.com/unity/unity/pull-request/114785/_/core/adb-import-worker-script-renaming
Steps:
1. Download attached project (dotsSamples4.zip)
2. Edit package manifest to point to local DOTS folder (master branch)
3. Open project with Unity 2020.1/staging
4. Open "ForEach" scene, hit play
- both objects are spinning
5. exit play
6. On ProjectView, select prefab "RotatingCube", add component "Translation_ForEach" to it
7. Set speed of Translation_ForEach to 2
8. hit play
- both objects are spinning and moving up and down
9. exit play
10. Edit scripts to rename to "Translation_ForEach2"
11. Check prefab "RotatingCube" to make sure component "Translation_ForEach2" is there, and has speed = 2
12. hit play
- both objects are spinning
- but only 1 of them are moving up and down
See attached video for detailed bug repro.
Reproducible: 2020.1.0b14
Note: This also reproduces when Jobs > Burst > Enable Compilation is OFF
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment