Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.2
Issue ID
1258644
Regression
No
Prefab in subscene does not update after component script changes
Fixed for 2021.1 here:
https://ono.unity3d.com/unity/unity/pull-request/114785/_/core/adb-import-worker-script-renaming
Steps:
1. Download attached project (dotsSamples4.zip)
2. Edit package manifest to point to local DOTS folder (master branch)
3. Open project with Unity 2020.1/staging
4. Open "ForEach" scene, hit play
- both objects are spinning
5. exit play
6. On ProjectView, select prefab "RotatingCube", add component "Translation_ForEach" to it
7. Set speed of Translation_ForEach to 2
8. hit play
- both objects are spinning and moving up and down
9. exit play
10. Edit scripts to rename to "Translation_ForEach2"
11. Check prefab "RotatingCube" to make sure component "Translation_ForEach2" is there, and has speed = 2
12. hit play
- both objects are spinning
- but only 1 of them are moving up and down
See attached video for detailed bug repro.
Reproducible: 2020.1.0b14
Note: This also reproduces when Jobs > Burst > Enable Compilation is OFF
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment