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Fixed
Fixed in 6000.0.59f1, 6000.2.6f1, 6000.3.0b3, 6000.4.0a1
Votes
1
Found in
6000.0.55f1
6000.1.15f1
6000.2.0b13
6000.3.0a4
6000.4.0a1
Issue ID
UUM-113638
Regression
Yes
Screen Space Ambient Occlusion is not visible when the directional light intensity is 0.001 or lower with the Deferred Rendering Path selected
Reproduction steps:
1. Open the attached “IN-110954“ project
2. Open the “Scene.unity” Scene
3. Disable the "Directional Light", or set its intensity to anything below 0.001
4. Observe the Game view
Expected result: Ambient occlusion is still visible
Actual result: Ambient occlusion is no longer visible
Reproducible with: 6000.0.6f1, 6000.0.55f1, 6000.1.15f1, 6000.2.0b13, 6000.3.0a4
Not reproducible with: 2022.3.65f1, 6000.0.5f1
Reproducible environments: macOS 15.5 (M3 Max)
Not reproducible environments: No other environments tested
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