Search Issue Tracker
Fixed
Fixed in 6000.0.59f1, 6000.2.6f1, 6000.3.0b3, 6000.4.0a1
Votes
1
Found in
6000.0.55f1
6000.1.15f1
6000.2.0b13
6000.3.0a4
6000.4.0a1
Issue ID
UUM-113638
Regression
Yes
Screen Space Ambient Occlusion is not visible when the directional light intensity is 0.001 or lower with the Deferred Rendering Path selected
Reproduction steps:
1. Open the attached “IN-110954“ project
2. Open the “Scene.unity” Scene
3. Disable the "Directional Light", or set its intensity to anything below 0.001
4. Observe the Game view
Expected result: Ambient occlusion is still visible
Actual result: Ambient occlusion is no longer visible
Reproducible with: 6000.0.6f1, 6000.0.55f1, 6000.1.15f1, 6000.2.0b13, 6000.3.0a4
Not reproducible with: 2022.3.65f1, 6000.0.5f1
Reproducible environments: macOS 15.5 (M3 Max)
Not reproducible environments: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Location tooltip in the Viewport of UI Builder window does not update when the UI Document Asset is moved to a different location
- Audio Clip Volume and Avoid Repeating Last fields values cannot be changed in Audio Random Container window
- Setting a variable in the root selector via an imported USS file in a theme does not work
- No character limit when creating a new Scene with excessively long name, Editor can be forced to crash
- URP Decal Projector flickers/glitches when added to Cube or Quad GameObjects as a Component
Add comment