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0
votes
Active

ScriptUpdater crashes when alias for the same name is set multiple times...

Scripting

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May 29, 2020

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Version/s: 2019.3.10f1

In the case a source needs to be ApiUpdated *and* it set C# alieases for the same *name* multiple times an exceptions is thrown in S... Read more

2
votes
Duplicate

[SerializeReference] Deleting an element of list with SerializeReference...

Scripting

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Apr 13, 2020

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Version/s: 2019.3, 2019.3.9f1, 2020.2

How to reproduce: 1. Open the attached (Repro.zip) project 2. Open the SampleScene 3. In Hierarchy Window select "Cube" GameObject ... Read more

0
votes
Active

Instantiating UI GameObjects from an Asset Bundle with WeakReference res...

Scripting

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Jun 06, 2020

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Version/s: 2018.4, 2019.3, 2019.3.13f1, 2020.1, 2020.2

How to reproduce: 1. Open submitted project (WeakReferenceTest.zip) 2. Open the Test Scene 3. Enter Play Mode 4. Click the 'test Wea... Read more

0
votes
Fixed

Editor crashes on AttributeScanner::Next when a script is changed in the...

Scripting

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Apr 06, 2020

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Version/s: 2019.3.8f1, 2019.4, 2020.1, 2020.2.0a1

How to reproduce: 1. Open the attached project named "Case_1234525" 2. Open the "LidarDemo" Scene 3. Enter Play mode 4. Open the Pho... Read more

0
votes
Active

OnAfterDeserialize is not called when FastEnterPlayMode is enabled

Scripting

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Jun 01, 2020

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Version/s: 2019.3.0a1, 2019.3.15f1, 2020.1, 2020.2

How to reproduce: 1. Open attached project "case_1252121-bugreport.zip" 2. Open "SampleScene" Scene 3. Enter Play Mode 4. Observe th... Read more

1
votes
Active

[Scripting] Visual Studio2019 for Mac doesn't load Project solution If A...

Scripting

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Jun 11, 2020

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Version/s: 2020.1.0b8, 2020.2.0a8, 2020.2.0a15

If project is opened with Auto-Refresh option unchecked, solution is not loaded in the Visual Studio Editor Steps to Reproduce: 1. ... Read more

0
votes
Fixed

InvalidProgramException error is thrown when loading an Addressable asse...

Scripting

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May 11, 2020

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Version/s: 2017.4, 2020.1.0b8, 2020.2

How to reproduce: 1. Open user's attached "BugRepro.zip" project 2. Open "SampleScene" scene 3. Select "GameObject" in the Hierarchy... Read more

0
votes
Active

Code in UNITY_EDITOR block executes during Player or Assetbundle build

Scripting

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Jun 16, 2020

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Version/s: 2019.3, 2019.3.10f1, 2019.4, 2020.1, 2020.2

Steps to reproduce: 1. Open user's attached project "UnityEditorWhenAssetbundling.zip" 2. Go to Build Settings 3. Build 4. Launch th... Read more

2
votes
Active

RuntimeInitializeOnLoadMethod causes ExecutionEngineException error to b...

Scripting

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Apr 14, 2020

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Version/s: 2019.3.8f1, 2019.4, 2020.2

How to reproduce: 1. Open the attached "EmptyRamTest.zip" project 2. Build to Standalone (make sure that Development Build is checke... Read more

1
votes
Active

Quaternion.Angle is non-null when comparing a Quaternion with its invert...

Scripting

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May 13, 2020

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Version/s: 2018.4, 2020.1.0b8, 2020.2

Reproduction steps: 1. Open attached project "QuaternionAngleBug.zip" and scene "SampleScene" 2. Enter Play Mode 3. Observe Console ... Read more

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