Search Issue Tracker

Fixed in 2022.2.X

Duplicate in 2021.3.X

Votes

0

Found in

2021.2.0a2

2021.2.5f1

2022.1

2022.2

Issue ID

1391440

Regression

Yes

Coroutine with WaitForEndOfFrame() finishes too soon when the framerate is capped using Application.targetFrameRate

Scripting

-

How to reproduce:
1. Open the attached project "timeRepro"
2. Open the scene "SampleScene" and Enter Play mode (Assets/Scenes/SampleScene.unity)
3. Inspect the Console window (Window > General > Console)

Expected result: The message ">>>>> End" is logged 10 seconds after ">>>>> Start"
Actual result: The message ">>>>> End" is logged 5 seconds after ">>>>> Start"

Reproducible with: 2021.2.0a2, 2021.2.8f1, 2022.1.0b3, 2022.2.0a1
Not reproducible with: 2019.4.34f1, 2020.3.26f1, 2021.2.0a1

Note: Starting from 2021.2.0b13 and up, the message is logged after 1 second

  1. Resolution Note (fix version 2022.2):

    Fixed in: 2022.2.0a9

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.