Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2017.4
2020.1.0b8
2020.2
Issue ID
1246117
Regression
No
InvalidProgramException error is thrown when loading an Addressable asset asynchronously
How to reproduce:
1. Open user's attached "BugRepro.zip" project
2. Open "SampleScene" scene
3. Select "GameObject" in the Hierarchy
4. Make sure Scene value is set to "OtherScene"
5. Enter Play Mode
6. Press the "Click Me" button in the Game view
Expected result: "OtherScene" scene is loaded
Actual result: "InvalidProgramException: Invalid IL code" error is thrown in the Console log, "OtherScene" scene is not loaded
Reproducible with: 2018.4.24f1, 2019.4.1f1, 2020.1.0b13, 2020.2.0a11
Not reproducible with: 2020.2.0a12, 2020.2.0a15
Could not test with: 2017.4.40f1 (Addressables not available)
Note: The same package of Addresables was used in all Unity versions, indicating the issue was with the Editor itself
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Up, Down and other Buttons in a Style Sheet's Inspector unselect items when they are clicked while they are disabled
- Virtual Player remains active and still launches when removed from Additional Editor Instances from a custom Play Mode Scenario
- UI Toolkit Editor Window Creator becomes not interactable and greyed out when a long name is entered
- [Web][iOS] Web Player keeps restarting on launch when Native C/C++ Multithreading is enabled
- "Add Scene to Scenes in Build" pop-up reappears after Scene has already been added and another Multiplayer Editor Instance is loaded
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.0a12