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Double-clicking on "Debug.Log()" message doesn't open the script when Lo...
How to reproduce:1. Open the attached "1308839_Repro.zip" project2. Open the Scene "SampleScene"3. Open the Player Settings (Edit-&g... Read more
MonoBehaviour with generic class and #if UNITY_EDITOR crashes player
Steps to reproduce:1. Open "Case 795409 repro" project2. Open TestScene3. Build it for WebGl4. Before running with Firefox, delete "... Read more
[UWP] Not adding NET_STANDARD_2_0 define
How to reproduce:1. Open the attached "New Unity Project.zip" project2. Switch to UWP3. Select .NET Standard 2.0 Scripting backend i... Read more
[Backport] Editor crashes when compiling scripts if UNITY_DIAG_ENABLE_DO...
How to reproduce:0. If not set already, set the UNITY_DIAG_ENABLE_DOMAIN_RELOAD_TIMINGS system environment variable to value 1 and r... Read more
[Build] Closing built application throws NullReferenceException at Unity...
Steps to reproduce: 1. Open attached project "765509.zip"2. Build project3. Run built project4. Wait until scene appears5. Close bui... Read more
Menu.SetChecked state is lost after entering a Play mode in the Editor
Reproduction steps:1. Open the attached project "MenuItemCheck.zip";2. Click on MenuItemCheck -> The Menu Item to set the check i... Read more
Function WaitForSeconds (float.NaN) waits forever
Reproduction steps:1. Open attached project2. Check the "NewBehaviourScript" script3. Open and play the "demo" scene4. Notice that i... Read more
API upgrade adds an unnecessary reference to mscorelib 4.0
Steps to reproduce:1. Download the attached project2. Unzip Scripts/ch.sycoforge.Decal.zip3. Open the included dll in a dll inspecto... Read more
Application.logMessageReceivedThreaded doesn't appear to log any messages
How to reproduce: 1. Open attached script in a new project2. Attach script to any game object3. Play the scene- The script should ou... Read more
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