Search Issue Tracker
Fixed in 5.0.1
Votes
0
Found in
5.0.0f2
Issue ID
676192
Regression
No
Application.logMessageReceivedThreaded doesn't appear to log any messages
How to reproduce:
1. Open attached script in a new project
2. Attach script to any game object
3. Play the scene
- The script should output this in the log:
"A message logged"
"OnLogEvent1 received a log event"
"OnLogEvent2 received a log event"
- The output instead stops at "A message is logged"
- Modifying the attached script to use Application.logMessageReceived instead of Application.logMessageReceivedThreaded causes the script to work fine.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityLinker causes crash when outputting snapshot data for very large projects
- Camera Preview does not detect multiple cameras with same GameObject name
- Crash on TypeTreeIterator::Children() when renaming a corrupted asset while Asset Serialization is set to Mixed
- Cameras (Camera.targetDisplay) render only to Display 0 in the Player when Multi-Display setup is used and DX12 API is set
- [Vulkan] _CameraOpaqueTexture produces a feedback effect on Android Adreno devices when using Vulkan
DantaliaN
May 10, 2016 02:22
Still not work in 5.3.4f1