Search Issue Tracker
Fixed in 5.0.1
Votes
0
Found in
5.0.0f2
Issue ID
676192
Regression
No
Application.logMessageReceivedThreaded doesn't appear to log any messages
How to reproduce:
1. Open attached script in a new project
2. Attach script to any game object
3. Play the scene
- The script should output this in the log:
"A message logged"
"OnLogEvent1 received a log event"
"OnLogEvent2 received a log event"
- The output instead stops at "A message is logged"
- Modifying the attached script to use Application.logMessageReceived instead of Application.logMessageReceivedThreaded causes the script to work fine.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Screen.SetResolution immediately applies windowed resolution when switching from Fullscreen to Windowed mode
- Lighting window allows non-cube map texture for Environment Reflections, throwing invalid texture type (2D) error
- Console warning “MismatchingRepositoryProjectMessage” when creating a new Unity Version Control workspace
- [Ubuntu] VFX Graph Enum Value menu stretches across screen when entered long Enum Value
- Unclear warning message in Rendering Debugger about the Play mode Debugger Overlay
DantaliaN
May 10, 2016 02:22
Still not work in 5.3.4f1